Planetside Software Forums

General => Open Discussion => Topic started by: inkydigit on October 18, 2010, 08:10:54 AM

Title: Dolomites
Post by: inkydigit on October 18, 2010, 08:10:54 AM
http://beautifulplacestovisit.com/large/mountains/Dolomites-Italy3.jpg (http://beautifulplacestovisit.com/large/mountains/Dolomites-Italy3.jpg)
Title: Re: Dolomites
Post by: Dune on October 18, 2010, 10:01:36 AM
Very nice image. And probably possible to make in TG2...
Title: Re: Dolomites
Post by: AP on October 18, 2010, 11:50:21 AM
There is deep cut erosion along the vertical rise which gives the rock to become worn away at the talus masses below. Also there is thinned out sedimentary lines along the older talus as well. Might be possible using erode height field. Better off trying it externally using geocontrol 2 for example.
Title: Re: Dolomites
Post by: inkydigit on October 18, 2010, 01:38:26 PM
if we could mask/limit the erode function...
Title: Re: Dolomites
Post by: AP on October 18, 2010, 02:30:11 PM
True. Still looking forward to seeing if the alpine shader becomes pluggable with multiple inputs.    ;D