Wherever the seeds of life can grab hold, they will do so with the pug tenacity of a crab louse ...author unknown.
The elements used here are:
• Two single objects of Dry grass patch from a friend.
• Two populations of Walli's grass from NWDA.
• Springtime Ash w/ivy by dandelO from Planetside.
• Mouse-eared Chickwed by Walli from NWDA. Petals recolored.
• Shrubs by Walli from NWDA. Leaves recolored.
• One population of Grass by Walli from Planetside. Leaves recolored.
• Sand/Dust surface by Seth from NWDA.
Image depicts a few days after a heavy rainstorm.
Enjoy.
This looks very nice , Choronr!
The only thing that i would say is about the root(i think) on the lower left part.
The model could use some touch or maybe another added texture would make it look better !
I like this render :)
Quote from: Kadri on October 20, 2010, 04:51:52 PM
This looks very nice , Choronr!
The only thing that i would say is about the root(i think) on the lower left part.
The model could use some touch or maybe another added texture would make it look better !
I like this render :)
Thanks Kadri, I have never used the Spring Ash with ivy before; and, I suspect the dried, dead wood is part of the ivy used. I agree that it's texture could be improved.
I like the look this has. It looks cold, and I feel like I am tracking something.
Quote from: njeneb on October 20, 2010, 07:44:59 PM
I like the look this has. It looks cold, and I feel like I am tracking something.
Thanks Henry; maybe we're tracking some wee folk that were hiding under the ivy (or, maybe one beer too many).
Great image, Choronr! I really like the soft shadows and color settings, makes it almost perfect. I double Kadri about the trunk, the texturing isn't right. I also think that the water should give the surrounding dry mud a little more wetness than it has now. A scattered reflective shader might do the trick, but it's hard to restrict it to the direct surroundings of the water plane.
Another trick I found out a while ago is to feed the ground displacement into the lake (before the water shader). The water plane will follow the terrain then. With a surface layer and a subtle dose of smoothing after that and perhaps very tiny height control by distribution shader you might pull it of.
It's what I did here, you can best see it at the left side, where there's a smooth puddle surrounded by wet mud. But the image itself is not very nice.
Some lovely studies. Loads of detail to explore and excellent lighting. Just one minor comment on both, there doesn't seem to be any dampness on the soil where you would expect it. A small tweak perhaps.
Quote from: Dune on October 21, 2010, 03:06:57 AM
Great image, Choronr! I really like the soft shadows and color settings, makes it almost perfect. I double Kadri about the trunk, the texturing isn't right. I also think that the water should give the surrounding dry mud a little more wetness than it has now. A scattered reflective shader might do the trick, but it's hard to restrict it to the direct surroundings of the water plane.
Another trick I found out a while ago is to feed the ground displacement into the lake (before the water shader). The water plane will follow the terrain then. With a surface layer and a subtle dose of smoothing after that and perhaps very tiny height control by distribution shader you might pull it of.
It's what I did here, you can best see it at the left side, where there's a smooth puddle surrounded by wet mud. But the image itself is not very nice.
Thanks Ulco for your review and suggestions. Regarding the trees base, at first I thought it was a part of the ivy - later, I rendered the Spring Ash separately and found that this tree has a very nice base of roots extending out laterally. Surprisingly however, in this image, the roots appear as dry, dessicated driftwood. Not looking too bad, I left it alone. Regarding the mud close to the water, I agree that I should have darkened it a bit to simulate wetness. I think the sun's position has made absent the effect of reflectivity on the water. Moving it more towards the center of the point of view would produce that effect.
Finally, I think maybe I should have reduced water transparency a bit - and BTW, I like your image and think you should work on it some more and post it.
Quote from: Hetzen on October 21, 2010, 06:44:08 AM
Some lovely studies. Loads of detail to explore and excellent lighting. Just one minor comment on both, there doesn't seem to be any dampness on the soil where you would expect it. A small tweak perhaps.
Thanks Hetzen for your encouragement. I should have considered another shader to add dampness near the water. One thing for sure, multiple eyes on our work is far better than two which makes this site an excellent place for learning ...thank you all again.