Honestly one of my best pieces I've done. The color of the terrain might be a little bland but that it suppose to be because it's set in a desolace place.
The lighting overall is by using 2 different environmental light sources - Global Illumination and Ambient Occlusion with a massive redsky decay as the sun glare's close to the horizon.
I was planning to use Ray-Traced Shadows in the atmosphere to create sunshafts (volumetric light) but it didn't look too well with it.
Added a 3D Cumulus cloud layer to create the low ground fog effect.
Enjoy!
Very colorful and nice render , Blackheart6004 :)
The colors are very very good, Blackheart :). The fog looks also very nice. I personally would not include those lines in the sun glow.
I like the image, but I don't think the lens flare is needed. Do you have more styles of lens flares? A rounded one might work better if you wish to keep the flare.
Quote from: njeneb on October 24, 2010, 12:53:54 PM
I like the image, but I don't think the lens flare is needed. Do you have more styles of lens flares? A rounded one might work better if you wish to keep the flare.
I am picking one as we speak. Just having difficulties to see which one actually goes with it.
Hi
Very nice light, color and dust/clouds!
I miss a bit the strato clouds (only very light and transparent ones).
ciao
Naoo
Here's the updated version at 1620x891 with a new lens flare.