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General => Image Sharing => Topic started by: Dune on October 29, 2010, 11:44:14 AM

Title: Artic Waterfall
Post by: Dune on October 29, 2010, 11:44:14 AM
This is what I was doing yesterday. Took a loooong time to render, due to the two water+reflective shaders. Completely procedural except for the gulls of course. The foam may be a little rougher, but I probably won't render this one again. Now I'm working on a glacier.
Title: Re: Artic Waterfall
Post by: FrankB on October 29, 2010, 12:20:46 PM
very cool! I find the fact amazing that it's all procedural :)

I wouldn't render this twice either - too impatient :)
Title: Re: Artic Waterfall
Post by: Zairyn Arsyn on October 29, 2010, 01:26:52 PM
the waterfall looks frozen, looks good though
Title: Re: Artic Waterfall
Post by: cyphyr on October 29, 2010, 01:30:19 PM
Very good, I like how the noisey "foam" layer works, sometimes less samples is better. I guess the waterfall is a distorted plane?
I can also see how this would be a render hog.
Richard
Title: Re: Artic Waterfall
Post by: Henry Blewer on October 29, 2010, 01:53:47 PM
Very beautiful.
Title: Re: Artic Waterfall
Post by: Kevin F on October 29, 2010, 02:14:24 PM
I'd go with Zaai999 that it looks frozen, but beautiful non the less. Love the splashes which could be bigger?
If your doing a glacier next it would be really cool (get it!) if you could make use of the icy water technique that I tweaked from an idea by Hetzen a while back.
Title: Re: Artic Waterfall
Post by: jbest on October 29, 2010, 02:16:15 PM
How much is a looooong time?  ;)

This looks really very nice. I could understand why it would take so long to render. I think it would look a little more real if the waterfall didn't look so glassy, but of course this is an "Arctic Waterfall."
Title: Re: Artic Waterfall
Post by: Seth on October 29, 2010, 05:01:30 PM
nice job !
Title: Re: Artic Waterfall
Post by: dandelO on October 29, 2010, 09:40:51 PM
Pushing the boundaries, once again. Very nice!

I think, with all these 'impossible' renders and methods that have been banged-out in here these past few months and, if we all put our heads together and worked on it, that we could make a whole new World to live in with TG. Better than this broken one we have now, anyway.
Now, where's that bread and milk shader? ;)

Cool, man! 8)
Title: Re: Artic Waterfall
Post by: choronr on October 30, 2010, 02:23:20 AM
The waterfall and foam are great; and, that overhang with its vertical striations is very interesting.
Title: Re: Artic Waterfall
Post by: Dune on October 30, 2010, 02:33:03 AM
@ Richard: indeed, part of the whole sea that's pushed up and aside, by using a simple shape, twist/shear and a distribution shader (and such).
@ KevinF: I'll keep that one in mind.
@ jbest: 5 hours or so @ 0.5 and 5AA The fall is indeed too glassy. Actually it's too big to be glassy, but you sometimes have these thin and fine waterfalls, which are very transparent. I might use this technique for such a fall.