Hi guys,
are you interested in helping me develop this scene further?
The sky is pretty much final. I have a rough vision of a fisher house as a lake (the house model in the foreground is from Walli). I think in the midground, I'd like to see further houses, framed with trees and bushes, roughly like you can see them now.
The current midground elements are just placeholders, so feel free to make suggestions there.
I am completely undecided as to what should go into the foreground. Any other ideas?
Cheers
Frank
Why Alarm?
I like how the scene is developing so far. To my mind a shore line with a fishing house on it is far less distinct, hance the need for the house to be on stilts. I'd populate the foreground with reed beds, marsh plants, waterfowel, maybe a lazy fisherman?
Keep at it.
:)
Richard
This is looking like it is going to be an epic scene Frank. Do a google image search for "African Fishing Boats" for an idea of what I would add to the fore/midground areas. A few upside down or pulled far onshore canoes or banged up rowboats would fit the mood pretty good. Also possible is really dirtying up the beach a lot. Perhaps driftwood, piles of shells, seaweed etc.
Unless of course you are going for more of a lake scene and not a coastal beach in which case ignore those suggestions!!
Too me this has an North East Coast USA feel. New Hampshire perhaps. Some whale boats (rowboats) and lobster traps would be just the ticket.
epic !
the clouds' lighting is fantastic ^^
those clouds look great!
interesting cloud shapes
Quote from: njeneb on October 29, 2010, 01:52:19 PM
Too me this has an North East Coast USA feel. New Hampshire perhaps. Some whale boats (rowboats) and lobster traps would be just the ticket.
i agree, i'm getting that same feel.
Ryan's suggestions sound good - agree about the clouds.
Very nice start, but there's a strange dark halo around the fisherman's cabin... PS? I would make the foreground not too disturbing with large features, but keep it subtle with one or two sizable features. Like a tidal area with some muddy creeks and according vegetation, perhaps a (few) dead and bleached trees or trunks. Some large boulders or an area of pebble. Looking forward to the next iteration!
Just a brief suggestion: I would set the horizontal FOV to 50 to straighten up the house. I want to look and imagine some more for ideas; but, its getting late. I'll be back tomorrow.
Great work so far Frank :) The lighting on the clouds is really nice. I guess you will render the final with higher settings to make them very detailed and noise-free.
I have to think about what this scene might need to really improve. For starters you might want to add elements to break up the sudden appearance of the trees in the distance, maybe by adding some bushes, but I'm not completely sure on what to really do. Maybe you could also add some stones to the left part of the beach while retaining the sand on the right part of the image. If I have any more/better ideas I'll let you know.
Quote from: choronr on October 30, 2010, 02:34:28 AM
Just a brief suggestion: I would set the horizontal FOV to 50 to straighten up the house. I want to look and imagine some more for ideas; but, its getting late. I'll be back tomorrow.
That's a really good suggestion! Not sure about the FOV value since I don't know the current, but I'd definitely consider doing this Frank.
Hey, thank you all - a couple of great suggestions here!
The scene was inspired by my short visit to the Chiemsee in Bavaria just recently. There ain't no fisherhouses like this, but I don't care. This one looks quite good there, I just have to continue to model the scene further and make it look well integrated.
I agree that keeping the foreground rather flat and spiced with smaller features, maybe one sizeable feature or object to make it interesting. I like the thought of having a far view into the scene.
Definitely, TU, the tree line is a placeholder for something better, but your suggestion is very good anyway, to start the vegetation from camera to the tree line with some bushwork.
I also like the suggestion to keep a beach like shore in the foreground, and pile up rocks'n rubble further away. Some boats are a must, too.
At one point over the weekend I'll give it another shot. I will keep rendering the coming test renders at this quality I think, but definitely up quality for the final render.
Oh and lastly: yes this is postprocessed. I just can't get the same lighting rendered out otherwise. The aura around the house is a consequence of that, but I may be able to prevent this for the final version.
So long,
Frank
Now that I am up this morning with a fresh mind I looked at the scene again and thought that the fisherhouse would look better if it were moved to the left somewhat to improve the balance of the scene since it is the center of attraction. Its position would be about 1/3 the way from the right to the left making the decision of where to place other elements easier ...I think.
could be right, Bob... I'll have a play with that thought.
part 2 my friends
anyone know some decent boat models? Kajaks maybe?
Quote from: FrankB on October 31, 2010, 03:21:49 PM
anyone know some decent boat models? Kajaks maybe?
what about these frank, they should fit in nicely!
http://www.terragen.org/index.php?action=tpmod;dl=item333 (http://www.terragen.org/index.php?action=tpmod;dl=item333)
Quote from: inkydigit on October 31, 2010, 04:38:20 PM
Quote from: FrankB on October 31, 2010, 03:21:49 PM
anyone know some decent boat models? Kajaks maybe?
what about these frank, they should fit in nicely!
http://www.terragen.org/index.php?action=tpmod;dl=item333 (http://www.terragen.org/index.php?action=tpmod;dl=item333)
yeah thanks these should fit the scene nicely ;-)
Very nice, Sir! Sonshine777 made a couple of beautiful canoes and uploaded them to Ashundar a while ago, here's his link (http://www.terragen.org/index.php?action=tpmod;dl=item333). You can't really see the thumbnail, here's a bit of a better view in a render I used one in... Beached (http://forums.planetside.co.uk/index.php?topic=9053.msg96591#msg96591).
Beat me to it, J! :)
* Doh, never realised there was a page 2 when I posted, I looked at the last post times just now and it appears you didn't just 'beat me to it' at all, Inky.
Sorry, Frank. :D
:D
I like what you've done here Frank. The only thing that may add some additional wow might be a break of the sun through the diffused clouds lighting up the area of interest.
Very nice work! I must admit there's something in the first one I like more. Probably the the overall feel of the atmosphere, I think.
radical looking clouds man! love the post work on the second render dull seems beautiful!
would you please make a tutorial on making clouds like these it would be really cool to see how the masters make em!
I think you'd need to lighten up the scene radically. Also, if you lighten up the sky you push the cloud formation a bit back, and make it more photorealistic. The cloud is great, but gets less 'real' if it's to prominently contrasted against the sky. IMHO, that is.
Hey thanks everyone!
@Bob: nice idea. It's probably not so easy to do, I don't think I'm going to try it this time, as it would just change the image appearance too much.
@freelancah: I hear you - I thought the same.
@Jack: it's really just the cumulus pack V2 from NWDA, with an extra, lower, softer layer added to the fat cumulonimbuses. But there is also another technique used that is not available yet to everyone.
@Ulco: lighting-wise, I'm attempting to create an image like a camera would expose for it. I've attached an example photo for you. If you expose for a sky like this, the ground gets dark, up to being black. My render is already quite HDR compared to this :)
I know you like low-contrast images, but then, you rarely make scenes where you expose for the sky with a very bright cloud, which is quite a game changing constraint :)
Cheers,
Frank
I liked the first one, since TG2's lighting doesn't quite have the radiance threshold as reality. Not saying we can't someday either figure it our or get better cloud lighting. But, this is good. I especially like your clouds.
I get the idea, Frank. Go for it!
here's a more advanced version...
Hi FrankB
Outstanding Clouds.
I like the path with the big rock!
ciao
Naoo
nice light on the clouds Frank ^^
Looking great Frank. I like the added features in the foreground. It has a more finished feel now.
A big however though is the lighting of the clouds. I think you should stick to the same type of lighting settings as in your first version because compared to that this looks very bad, in my honest opinion. The first one just looked so much better and more realistic!
hahaha, I got carried away with manipulating the cloud lighting, true, but at least I, Naoo and Franck like it that way ;)
I'm not done with this yet, but I sure won't go back to the first version, where the cloud was just too blended into the sky. I think cloud-wise, the second version was best... but there's something about this last version that I like... hmmm, artistically.
I'm not sure whether I should add or change anything in the foreground. I've got the path, flowers, a hero rock... two hero rocks - thre's one more to the right next to a bush in a circle of stones/pebbles.
I've got two canoes from Sonshine, and one sailing boat from Walli....
Should I consider this done, or is there still something missing?
Cheers,
Frank
the best lighting was on bs31b2.jpg
but i like fat atmo you know... so I kinda prefer the colouring of the clouds in the last shot but the lighting in the second
Very nice, Frank!
Quote from: Seth on November 05, 2010, 07:28:52 PM
the best lighting was on bs31b2.jpg
Sorry for the confusement Frank, I meant that this picture had the best lighting so far. Not the very first one.
I really like the direction this has taken. The foreground is very photo like. The clouds look menacing, but the lighting (color) of them does not seem to be reflected in the foreground.
really very nice and you did a great job on the foreground, nice distributions!
soooo, in my eyes, this is the final, would you agree?
Best regards,
Frank
Looks good to me :)
I prefer the lighter tone in this one.
Two things, are you using quite low AA, some of the trees look "grainy" in the middle of the picture. It may just be my display though. And is the main house the wrong way round (bit late to mention now lol) shouldn't the jetty be pointing out into the water, not the land? Or is it more of a "boat House" enclosing a roofed dock?
:)
Richard
Yes, it is mission accomplished ...a pleasing bit of creativity.
Quote from: cyphyr on November 09, 2010, 04:49:26 PM
.... And is the main house the wrong way round (bit late to mention now lol) shouldn't the jetty be pointing out into the water, not the land?
this is something that I should have mentioned I guess ;-) My idea when doing this house was a landing stage in the water, but why not making it this way ;-)
Well done Frank!
I like it, and I don't wanna spoil the fun, but isn't the foreground a little dull light-wise? There are no shadows really, and I think a spark of sunlight would enhance it.
Yes, quite honestly the lighting seems overall a bit flat (even the clouds) for a Frank creation. ;D All the elements in the scene are nice, but perhaps not "presented" at their best?
- Oshyan
I don't think the light is necesseraly dull. In a way it is quite realistic as it is.
The fact for me is that the way the clouds are lit now is causing this idea.
I really think you should revert back to older settings for the cloud lighting Frank.
At what settings did you render this actually?
Cheers,
Martin
As I said before, the second render had a great clouds'lighting ;)
I like the clouds in the 2nd render better also. The only part about the clouds in the 2nd render is they seem too yellow; could be the sun/horizon angle. I do like the ground/objects lighting in the last render better.
Thank you all for your comments. I think I can agree to most of them. It's quite difficult to get it right becuase I've been working on this scene on and off, but in total for so long, that my desired "ideal" keeps changing :)
In the end, bottom line, I like the second one best. Maybe if I feel like up to it I just take the settings from the second scene and add the "new" foreground elements to it, and do a last render.
In any case thanks for being with me on that little creative journey :)
Cheers,
Frank
Sounds like a very good idea to me Frank, just port the lighting settings to your latest scene and render it out :)
I don't know about your rendersettings but you might try a bit more samples in the clouds for the real final, as the previous ones were still a tad grainy.
Anyhow, I'm looking forward to the result!
Cheers,
Martin
Thanks for letting us go on the journey with you Frank. I love that all the artists here, no matter their level of skill and experience, are open to feedback and input, and will test and evolve a scene essentially in cooperation with the community. The end results aren't always for the better, sometimes one might say the artist's independent vision can get compromised, but overall I think there's a lot of value and learning inherent in this approach. Good stuff.
- Oshyan
You're welcome, Osyhan. To me that's part of the fun, no, it's more fun sometimes to share a part of the creative process with the community. True is that incorporating input from others can lead you down the "wrong" road, confusing your vision, but normally these are just slight deviations which sometimes even show you new ways that you may actually like. I love the saying that "the journey is the reward". I find it's quite true.
Precisely. :)
- Oshyan
QuoteI love the saying that "the journey is the reward". I find it's quite true.
Very true!