My first post and Newbie attempt at a scene that's fairly finished.
Of course at six weeks into using Terragen moving each and every slider is an unknown experiment !
Upgraded to 8 gig memory. No more render thread errors now. I had several
black buckets rendering this with only 3 gig.
Pines by Walli
Monkey Grass by Marc Gebhart
Dead Tree by Jmeyer
Hi
Wow Excellent done!
Great Composition and Light.
Only the dead tree is not so good as the rest.
ciao
Naoo
Looks quite good considering you have just began your journey of experimenting with terragen. I hope you post more stuff as you progress! ;)
Welcome to the forum, and this is a great start. You are a newbie, for sure? The lighting is very nice, but I'm most intrigued by your arch! Done in TG or is it an object? If TG, I would really like to know how you did it.
I would perhaps break up the distant foam a little, and I'm not sure about the voronoi whites in the front water, they're too even and big for caustics. Perhaps some lighter large rocks under water would be nice.
Looking forward to see more of your work.
---Dune
Quote from: Dune on November 07, 2010, 04:21:34 AM
Welcome to the forum, and this is a great start. You are a newbie, for sure? The lighting is very nice, but I'm most intrigued by your arch! Done in TG or is it an object? If TG, I would really like to know how you did it.
I would perhaps break up the distant foam a little, and I'm not sure about the voronoi whites in the front water, they're too even and big for caustics. Perhaps some lighter large rocks under water would be nice.
Looking forward to see more of your work.
---Dune
Thanks Dune,
Yes, Terragen is new beast to me, never having worked with a procedural or node network. I used to experiment with scripted Povray a few years ago so
I have some experience with that renderer.
The arch is TG and a mask. Primarily it is a crater which is slanting due to twist and shear.
I crop rendered the area of the cliff and crater bottom, then image edited the result making
the area of the desired hole pure black. With black selected as the transparency color, the bottom of the crater and the
far side of the cliff are removed by a camera projecting that image on the crater bottom.
It might not look very perfect in a fly through though. There may be gaps in the rock surface in some areas that would need
patching for close inspection.
I'm not particularly happy with the foreground area. The voronoi was an attempt at a sort of surface sea foam pattern, and I agree not very successful as I don't yet know how
to break up the overly straight uniform lines of the pattern in a smooth effective way. I have a power fractal trying to modify it but it
isn't doing what was desired.
beginner my *ss !!! ^^
great job for the arch man ! nice surfacing of the rock too.
good light and atmo.
the clouds are a bit strange though but that is already a great start !
Oh ! and welcome ^^
For your first post as a newcomer to TG2, this is most impressive. I am looking forward to your progress on this image.
Amazing rock texture in this scene - very well done. Not so sure about the clouds and water though, they're neither very real nor surreal. I'd go with a very "normal" sky and sea to0 give the rock structure added impact. Fantastic first image.
Agree that the rock texture (and the colour) are fantastic - look forward to your work in future.
That's a very smart solution, the outcome looks very good. Thanks for explaining. Just yesterday I was experimenting with a glacier, trying to get a hole in it to look through. Using two painted shaders, a redirect, and a default shader as the base for coloring the rest, it kind of worked, but not very precisely ( http://forums.planetside.co.uk/index.php?topic=11057.new#new (http://forums.planetside.co.uk/index.php?topic=11057.new#new) ). I guess a good sharp mask will do a better job, indeed.
very cool arch, a great start indeed!
Very good start! I thought of a scene like this already a long time ago but could not think of an effective way to do this. Very creative!
Your arch is very nice. Thanks for the description of how you created it.
Lots and lots of changes, many of which were one step forward, two steps back,
makes for a good learning experience :).
Here is a new version. Never did find out exactly what gave the original clouds
the odd terraced, wrinkled paper look. I guess one of the scales was a bit far out of line.
Dead Branch by mandrake
Your perseverance has paid off handsomely. The rock work is some of the best I've seen with its color variations and strata. And, the water now is much better. I would expect we're going to seen some other fine works from you in the future.
A agree with Bob. Your experiments have really paid off.