Planetside Software Forums

General => Image Sharing => Topic started by: Traveller2 on November 11, 2010, 08:50:50 PM

Title: Trees
Post by: Traveller2 on November 11, 2010, 08:50:50 PM
Some trees.
Title: Re: Trees
Post by: Traveller2 on November 11, 2010, 08:52:21 PM
This is a test reply to see how things work.
Title: Re: Trees
Post by: TheBlackHole on November 11, 2010, 10:28:40 PM
You don't need to test the reply system. :)
Title: Re: Trees
Post by: Traveller2 on November 11, 2010, 10:31:12 PM
Never used this before. Wanted to see if it would work. ;D
Title: Re: Trees
Post by: Henry Blewer on November 12, 2010, 01:34:41 AM
This is a nice render. If you add a second sunlight in the Lighting Tab, the trees would pop more. Just un check the shadows and visible disk for the sun. Position it opposite the low sun and turn down the lights power.
Title: Re: Trees
Post by: Traveller2 on November 12, 2010, 07:50:28 AM
Use a second sun as a fill light... Cool idea. Thanks. :D
Title: Re: Trees
Post by: dandelO on November 12, 2010, 03:59:53 PM
I like the lower cloud layer, I think this is the best of your recent posts here.
You might want to check 'AA bloom' in the renderer's 'extra' tab to take away the really sharp pixels on the trees around the sun.
A little fill lighting is also a good idea. I think you should really run with this image, it's a good one to develop further, in my opinion. :)

* EDIT: It appears, from your posts, that you use the free version of TG. Try going to the AA settings and use customised sampling(Max' non-adaptive) to get the best out of the AA limit of 3, especially in scenes like this that use lots of 'jaggy' objects.