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General => Image Sharing => Topic started by: Zairyn Arsyn on November 13, 2010, 07:53:12 PM

Title: The old way wip v4-ground fog
Post by: Zairyn Arsyn on November 13, 2010, 07:53:12 PM
another spooky/eerie forest scene, a narrow tree lined corridor.


comments/critiques welcome.
Title: Re: The old way wip
Post by: Henry Blewer on November 13, 2010, 11:04:25 PM
I feel like Little Red Riding Hood with this one. Or maybe a Hobbit taking a tour with dwarves.
Title: Re: The old way wip
Post by: Zairyn Arsyn on November 14, 2010, 11:07:45 AM
higher resolution, higher AA

needs some pine straw, another grass type, and some changes with the painted shader masks.
Title: Re: The old way wip
Post by: Zairyn Arsyn on November 15, 2010, 03:34:43 PM
njeneb, the title is this render is a unrelated reference to Elder Scrolls IV: Oblivion
http://www.uesp.net/wiki/Oblivion:The_Old_Way
(i just happen to like the name.)

added 3 more populations, a 2nd mushroom type, some wild grass, the Amphora Luminis plant.
there appears to be a problem with the displacements of the painted shader and the pine needle population, they appear to be placed half-way under the terrain.

Title: Re: The old way wip V2
Post by: Zairyn Arsyn on November 16, 2010, 07:51:02 PM
day version. i need to tune up the masks some

comments welcome
Title: Re: The old way wip
Post by: choronr on November 16, 2010, 08:05:21 PM
Looking good. I would like to see a daylight version where the sun would be at about 45 degrees and facing the viewer. Add, perhaps adding a low cloud simulating a haze.
Title: Re: The old way wip
Post by: Zairyn Arsyn on November 16, 2010, 08:39:31 PM
i'll probably do something like that bob, but first i want to perfect the populations/objects first.
Title: Re: The old way wip V2
Post by: MacGyver on November 17, 2010, 03:08:05 PM
Quote from: zaai999 on November 16, 2010, 07:51:02 PM
day version.

Day. Yeah. Bright as always  ;D
Title: Re: The old way wip V3
Post by: Zairyn Arsyn on November 17, 2010, 03:21:49 PM
3rd version :)
Title: Re: The old way wip V2
Post by: Zairyn Arsyn on November 17, 2010, 03:27:37 PM
yeah, i tend to try and stay away from the edge of the forest, too much sunlight.
Quote from: MacGyver on November 17, 2010, 03:08:05 PM
Quote from: zaai999 on November 16, 2010, 07:51:02 PM
day version.

Day. Yeah. Bright as always  ;D
Title: Re: The old way wip v3
Post by: choronr on November 17, 2010, 04:19:24 PM
Each post looks better and better; especially this last one ...good work.
Title: Re: The old way wip v4
Post by: Zairyn Arsyn on November 19, 2010, 01:02:22 PM
theres not much changes in this version, its just bigger. :)

Object used:
Grass (2 types) - Walli
Pine trees - Walli
Mushrooms (2 types) - Orge
Bushes (2 types) - Mr LampPost
Amphora Luminis Plant - Walli

rendering time is around 22hours

comments welcome
Title: Re: The old way wip v4
Post by: AnneCHPostma on November 19, 2010, 01:34:30 PM
I kinda like the first version. Made me think of hobbits going through a dark and eerie forest. The last version is a lot 'happier', but you are the artist so I don't know what you are going for. Either way nice details and work.
Title: Re: The old way wip v4
Post by: Henry Blewer on November 19, 2010, 04:22:25 PM
I like the 'what's in there?' feeling.
Title: Re: The old way wip v4
Post by: Zairyn Arsyn on November 20, 2010, 01:17:58 PM
heres how dark it looks without the light sources (3)

RTS was turned on also
Title: Re: The old way wip v4-Lightsources off
Post by: cyphyr on November 20, 2010, 01:27:06 PM
Accidently bumped into a trick a few weeks ago. Do a render with surfaces OFF in the render tab. This gives you a render with no objects but with all their shadows and occultations (stuff that gets hidden) fully rendered. Its another layer to play with in comp :)
Richard
Title: Re: The old way wip v4-Lightsources off
Post by: Zairyn Arsyn on November 20, 2010, 10:37:38 PM
Quote from: cyphyr on November 20, 2010, 01:27:06 PM
Accidently bumped into a trick a few weeks ago. Do a render with surfaces OFF in the render tab. This gives you a render with no objects but with all their shadows and occultations (stuff that gets hidden) fully rendered. Its another layer to play with in comp :)
Richard
very interesting richard, i'll have to try that soon, i just added a cloud/fog layer, i'm perfecting right now.
Title: Re: The old way wip v4-ground fog
Post by: Zairyn Arsyn on November 21, 2010, 06:12:36 PM
now with some groundfog

comments welcome.

now trying it with Surfaces off :)
Title: Re: The old way wip v4-ground fog
Post by: Henry Blewer on November 21, 2010, 06:53:53 PM
It looks like a set for a music video in the 80's. I would have the for more wispy and continuing into the tree tops.