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General => Image Sharing => Topic started by: Traveller2 on November 16, 2010, 11:17:15 AM

Title: Dragon's Head Peak revisited
Post by: Traveller2 on November 16, 2010, 11:17:15 AM
I have updated my original Dragon's Head Peak. I used two distribution shaders: one to create what I hope is a more realistic reddish, rock-like texture at the upper part of the peak and a second to create a grass setting at the lower area of the peak. I modified the redirect shader at the Y axis to round out the snout and to create a wing-like hump at the right hand area of the peak. My ultimate goal was to create a dragon-like formation.
Title: Re: Dragon's Head Peak revisited
Post by: Henry Blewer on November 16, 2010, 11:44:45 AM
It now has a sort crusty Godzilla look. :D
Title: Re: Dragon's Head Peak revisited
Post by: choronr on November 16, 2010, 08:21:24 PM
Very good rock work here. The only two things I would recommend is to work on the distant vegetation which seems too large and give it more of an olive/green color - also. maybe a repositioning of the sun so as to create more shadows to bring out the shapes of the terrain.
Title: Re: Dragon's Head Peak revisited
Post by: Traveller2 on November 16, 2010, 09:01:07 PM
Thank you, Choronr.

The vegetation was an imported fern. Yes, I can see the problem now: the fern growth at the right and at some distance from the camera is almost the same size as the fern growth directly in front of the camera. Should have used two population objects.

I was trying to create a sense of closeness, i.e., that I was right behind the ferns BUT now that I think on it, if I was that close, the formation should have been much larger. So, the veggies overall should be smaller.