A most horrible subject title, but I couldn't think of anything better. This is something completely different, experimenting with ice and snow, and gradually a terrain grew. Not at all satisfied, but I post anyway. I kind of like the view up. Same file as the other one. There's a city on a rock outcrop, which I will have to light out. And work on some decent snow.
alright, looks like i'm going to start on my own winter/snow themed render with these other winter themed renders going around ;)
the texturing on the 2nd rendering looks odd, not sure about that.
i like the lampposts though
very nice clouds and mood in the first one....
Regard this as my Xmas card to everybody on the forum ;)
I tried a procedural city on a plane, which worked to some extent, but many sides didn't render. Abandoned the idea. So I made some very simple 'adobe house blocks' and populated them onto the simple shape rock outcrop. Added a light source and the light pylons. I think it would look more 'normal' without the pylons as they offset the scale somehow.
The second one started out as a waterfall, but became more like ice. Two planets with two lines of nodes, to get the stones just their stone color. Horrible, but I'll post anyway. Just for the contrast.
I like the one with the city. I really love the soft touch of light just hitting the buildings but everything else being in shadow. The chunky tree especially in the foreground I don't really care for though.
Thanks Ryan, I might want to redo this one without the tree (you're totally right, I often put too much in my scenes, as well as in my paintings), and without the light pylons, and a nicer ice floor. The light is a light source hanging in the village, not a sun ray. A lot easier ;)