I was working on the displacement problem I am having with another project. This one worked out well, so I did a full render.
Marc's Winter birches and Walli's dry grasses (available at NWDA)
http://www.flickr.com/photos/njeneb/5211620046/sizes/o/
I did not want to hide the rock formations; this influenced the choice of plants.
wow....this is nicely done man...gorgeous render!
what displacement problem you talking about?
This looks very good , Henry!
It has kind of a too much cropped feeling (for me) , but i like it :)
Very nice Henry!
I like your displacements, although perhaps a bit too sharp, but certainly quite convincing and not so spiky/noisy.
I think the addition of a strata-shader, with some break-up, would give cool effects with these outcrops.
Cheers,
Martin
The outcrops are supposed to be a shale. The ends get flaky and tend to fall off in flat, layered, chunks. This is extremely hard (for me anyway) to reproduce. In the places where the outcrops get really thin... Well that does happen, but not quite as thin as here.
Perhaps a bit of grass variation would do it good. And another thing; you should tile the trunk texture, at least horizontally. It now has a distinct edge.
The birch is one of Marc Gebhart's early endeavors. I noticed the trunks also. But not until the render had been cooking for quite some time.
I will be getting back to this one. I want to try it out on the new public release build.
(Pretty awesome improvements from 2.1 to 2.2!) ;)