Planetside Software Forums

General => Image Sharing => Topic started by: Henry Blewer on November 27, 2010, 08:32:55 AM

Title: Catskill Hilltop
Post by: Henry Blewer on November 27, 2010, 08:32:55 AM
 I was working on the displacement problem I am having with another project. This one worked out well, so I did a full render.
Marc's Winter birches and Walli's dry grasses (available at NWDA)

http://www.flickr.com/photos/njeneb/5211620046/sizes/o/

I did not want to hide the rock formations; this influenced the choice of plants.
Title: Re: Catskill Hilltop
Post by: dhavalmistry on November 27, 2010, 08:45:00 AM
wow....this is nicely done man...gorgeous render!

what displacement problem you talking about?
Title: Re: Catskill Hilltop
Post by: Kadri on November 27, 2010, 11:33:56 AM
This looks very good , Henry!
It has kind of a too much cropped feeling (for me) , but i like it  :)
Title: Re: Catskill Hilltop
Post by: Tangled-Universe on November 27, 2010, 02:09:08 PM
Very nice Henry!
I like your displacements, although perhaps a bit too sharp, but certainly quite convincing and not so spiky/noisy.
I think the addition of a strata-shader, with some break-up, would give cool effects with these outcrops.

Cheers,
Martin
Title: Re: Catskill Hilltop
Post by: Henry Blewer on November 27, 2010, 03:04:22 PM
The outcrops are supposed to be a shale. The ends get flaky and tend to fall off in flat, layered, chunks. This is extremely hard (for me anyway) to reproduce. In the places where the outcrops get really thin... Well that does happen, but not quite as thin as here.
Title: Re: Catskill Hilltop
Post by: Dune on November 28, 2010, 03:16:00 AM
Perhaps a bit of grass variation would do it good. And another thing; you should tile the trunk texture, at least horizontally. It now has a distinct edge.
Title: Re: Catskill Hilltop
Post by: Henry Blewer on November 28, 2010, 09:57:26 AM
The birch is one of Marc Gebhart's early endeavors. I noticed the trunks also. But not until the render had been cooking for quite some time.

I will be getting back to this one. I want to try it out on the new public release build.

(Pretty awesome improvements from 2.1 to 2.2!) ;)