Planetside Software Forums

General => Image Sharing => Topic started by: Onyx on December 03, 2010, 01:08:53 PM

Title: Deep Canyon
Post by: Onyx on December 03, 2010, 01:08:53 PM
Hi

as njeneb told me a new thread for new pictures seems the right way here ... so my new picture of canyon

[attachthumb=#]
Title: Re: Deep Canyon
Post by: dhavalmistry on December 03, 2010, 01:25:12 PM
I love the shading job....amazing!!
Title: Re: Deep Canyon
Post by: Henry Blewer on December 03, 2010, 01:34:36 PM
Well, actually new projects.

Great job! I really like the terrain work.

I am still trying to figure out who you are. Your work seems familiar, and Oshyan(?) hinted that we would know... I have not seen the foreground plants before. They look like Walli's work.
Title: Re: Deep Canyon
Post by: cyphyr on December 03, 2010, 01:35:49 PM
Very good :)
Love the pov and shading. Maybe add just a tad of DoF and a smidgen of Chromatic Adoration.
Richard
Title: Re: Deep Canyon
Post by: Goms on December 03, 2010, 01:46:25 PM
great stones!
Title: Re: Deep Canyon
Post by: choronr on December 03, 2010, 02:06:25 PM
A very good creation by you! The foreground is detailed beautifully and adds much depth to the scene.
Title: Re: Deep Canyon
Post by: Gannaingh on December 03, 2010, 02:08:08 PM
Well done! I would change the angle of the sun to get a bit more interesting lighting in the canyon, but that is only my preference. You have a really beautiful image here.
Title: Re: Deep Canyon
Post by: Onyx on December 03, 2010, 02:28:05 PM
Hi.. thanks for your feedbacks.

btw I am simply Onyx, I never posted here before my two previous pictures, as Oshyan told you: as some others beta testers .. so please forget that and simply appreciate (or not) my pictures.

All plants here are coming from xfrog tropical library
Title: Re: Deep Canyon
Post by: Tangled-Universe on December 03, 2010, 02:45:35 PM
Good looking work Onyx!
I liked the previous version a lot already, but I think this version is even better.
Thanks for the info on the plants, as I like the foreground models.
Did you use a DEM/heightfield for the base terrain?

Cheers,
Martin
Title: Re: Deep Canyon
Post by: Onyx on December 03, 2010, 02:49:38 PM
Yes a HF is used as based terrain then modified by displacements shaders.. I have also added a large scale fractal input to HF for far mountains

For ground I have currently used my own stones lib "on going" .. you see here a sample (my current problem is it renders better in close up :-\ )

[attachthumb=#]
Title: Re: Deep Canyon
Post by: Hetzen on December 03, 2010, 03:01:22 PM
Nice work. How did you warp your strata btw?
Title: Re: Deep Canyon
Post by: Tangled-Universe on December 03, 2010, 03:05:40 PM
Awesome stones! :)
Title: Re: Deep Canyon
Post by: Onyx on December 03, 2010, 03:41:15 PM
I don't use strata but a redirect shader

Quote from: Hetzen on December 03, 2010, 03:01:22 PM
Nice work. How did you warp your strata btw?
Title: Re: Deep Canyon
Post by: dhavalmistry on December 03, 2010, 03:45:59 PM
Quote from: Onyx on December 03, 2010, 03:41:15 PM
I don't use strata but a redirect shader

Quote from: Hetzen on December 03, 2010, 03:01:22 PM
Nice work. How did you warp your strata btw?

any chance of getting a peak into it?
Title: Re: Deep Canyon
Post by: Tangled-Universe on December 03, 2010, 03:59:36 PM
I think he used stretched powerfractals with the built-in warping and plugs these into a redirect shader.
Title: Re: Deep Canyon
Post by: dhavalmistry on December 03, 2010, 04:02:17 PM
stretched fractal would be all over the place and not in consistantly straight line.......
Title: Re: Deep Canyon
Post by: Henry Blewer on December 03, 2010, 04:47:31 PM
Your work shows that you are very skilled. It's quite enjoyable!
Title: Re: Deep Canyon
Post by: Goms on December 03, 2010, 05:06:52 PM
dhavalmistry, you can get a nice strata with a y only noise and some warping.

The Stones are amazing!!!!!!!!

!
Title: Re: Deep Canyon
Post by: dhavalmistry on December 03, 2010, 05:08:46 PM
Quote from: Goms on December 03, 2010, 05:06:52 PM
dhavalmistry, you can get a nice strata with a y only noise and some warping.

would you care to explain more on that one??
Title: Re: Deep Canyon
Post by: Goms on December 03, 2010, 05:18:38 PM
i just did not want to hijack this thread, but take a look at the file attached. ;)
(the warping i a bit too hard and everything else a very brief draft.)

sorry Onyx!
(would you mind to share some secrets about these stone? i love them!)
Title: Re: Deep Canyon
Post by: Tangled-Universe on December 03, 2010, 05:22:09 PM
Quote from: dhavalmistry on December 03, 2010, 04:02:17 PM
stretched fractal would be all over the place and not in consistantly straight line.......

I have no idea what you mean with "all over the place".
Stretch a fractal on the X and Z axis with a factor of >25 to 50 and you'll have pretty straight lines.
I could point you to quite some examples if you'd like.
Title: Re: Deep Canyon
Post by: dhavalmistry on December 03, 2010, 05:25:30 PM
Quote from: Tangled-Universe on December 03, 2010, 05:22:09 PM
Quote from: dhavalmistry on December 03, 2010, 04:02:17 PM
stretched fractal would be all over the place and not in consistantly straight line.......

I have no idea what you mean with "all over the place".
Stretch a fractal on the X and Z axis with a factor of >25 to 50 and you'll have pretty straight lines.
I could point you to quite some examples if you'd like.

by all over the place I meant being random but I see what you are saying....
Title: Re: Deep Canyon
Post by: Goms on December 03, 2010, 05:26:22 PM
Yip, that would be another way. :D
Maybe I'm just too much into functions...
Title: Re: Deep Canyon
Post by: dhavalmistry on December 03, 2010, 05:27:46 PM
Quote from: Goms on December 03, 2010, 05:26:22 PM
Yip, that would be another way. :D
Maybe I'm just too much into functions...

I know...I looked at your sample tgd and I just had to close it as I didnt understand anything....lol....

sorry onyx...its getting a little off topic....