Hi all...this may have appeared but I found no trace so I'll ask here...I texture a lot with image maps as I am colour blind and I prefer to work with textures that I have had grouped by colours by a non colour blind pal and as such need/want to sometimes use the lovely reflection shader but haven't been able to figure a way to get it to work over/with an image map....is there a way?
Thanks in advance folks.. ....
Hi, man. If you just stick a reflective shader between the image map and the object/surface, that should do it. To have more control to blend the reflectivity as well, make a reflective shader the child of a non-colour surface layer and put that between the image and object/surface.
Either of these ways should work fine, the second way is better because you can use the surface layer constraints and blending functions on the reflectivity, if you wanted to. :)
[attachimg=#]
I combined them and have achieved a successful output dandel0...thanks for the pointers.. ...
Yes. Thanks dandelO. This is how this program works - understanding it.
I love it.
dandel0...here's a link to the original scene I needed to know about reflection for...thanks again
http://www.renderosity.com/mod/gallery/media/folder_215/display_2145938.jpg
Ahh, very nice, Bobby, you're very welcome.
And thanks for coming back with an update on the thread, always nice to hear feedback and see some results. :)