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General => Open Discussion => Topic started by: Henry Blewer on December 12, 2010, 10:29:34 PM

Title: Incendia 1.4
Post by: Henry Blewer on December 12, 2010, 10:29:34 PM
An image I did using Incendia 1.4.

http://www.flickr.com/photos/njeneb/5255343838/sizes/l/

The web site is here.

http://www.incendia.net/index.html

Ramiro has added a ton of new fractal types, features, and improved the UI.

Title: Re: Incendia 1.4
Post by: dhavalmistry on December 12, 2010, 11:56:44 PM
the software looks interesting....it would be awesome if you could export the fractal into an obj or something...
Title: Re: Incendia 1.4
Post by: cyphyr on December 13, 2010, 05:40:53 AM
Great image :)
Quote from: dhavalmistry on December 12, 2010, 11:56:44 PM
....it would be awesome if you could export the fractal into an obj or something...
Looks like you can ...
Quote from: Incendia web site3D Mesh Export (volumetric mesh exports up to 600x600x600 voxels)
Might be a tad low res ...
:)
Richard
Title: Re: Incendia 1.4
Post by: Henry Blewer on December 13, 2010, 08:11:18 AM
It would not be too hard to fill out the low-res object mesh, maybe. In Blender you can modify meshes quite well using vertex groups and the mesh modifiers.
Title: Re: Incendia 1.4
Post by: Henry Blewer on December 13, 2010, 08:47:46 AM
I found a good tutorial in the Incendia Wiki on creating mesh data for export.

http://incendia.net/wiki/index.php/Mesh_Generation_Basics

The example looks fairly good when rendered with Bryce. T2 should allow these to look quite awesome!
Title: Re: Incendia 1.4
Post by: Henry Blewer on December 14, 2010, 12:06:54 PM
Here's is a Julia landscape I did Monday night/morning.

http://www.flickr.com/photos/njeneb/5260169397/sizes/l/

And another from last night.

http://www.flickr.com/photos/njeneb/5260171753/sizes/l/

I am impressed with the latest version. I did export a 3D mesh, but I only gave the program about 20 minutes to calculate the 3D fractal mesh using the box method described in the Wiki. I'm working on a landscape now to showcase one of these 3D fractals using Terragen 2.2 renderer.
Title: Re: Incendia 1.4
Post by: Rhalph on March 17, 2011, 09:33:11 AM
The beta of Incendia 1.5 has been released :)
http://www.incendia.net/download/

Changes are listed in the Wiki:
http://www.incendia.net/wiki/index.php/Incendia_1.5
Title: Re: Incendia 1.4
Post by: Zairyn Arsyn on March 17, 2011, 10:40:53 AM
been meaning to play with incendia, i'll  probadly DL' it this evening if my render is done ;)

you could also use topmod to subdivide if the meshes if were lowpolyish.
Title: Re: Incendia 1.4
Post by: Rhalph on June 14, 2011, 08:39:21 AM
I've been playing with Incendia (1.5 R2) lately and it's really great...
I mean, I've been interested in fractals for a decade, but this software is one of the most accessible AND most powerful fractak generator I've ever seen.
(Or I'm smarter now than some years ago :p)

But for those who want to try it, really, have a look at the wiki and its tutorials. Only 10 minutes are required for the basic tutorials (*really* 10 minutes) and they explain a lots of things I wouldn't have guessed alone.
Title: Re: Incendia 1.4
Post by: rcallicotte on June 14, 2011, 11:14:34 AM
Cool.  Thanks for letting us in on what you're doing.
Title: Re: Incendia 1.4
Post by: Rhalph on June 15, 2011, 02:02:38 AM
(http://img16.imageshack.us/img16/6471/dragonheart.png)

It was the second image I did (just before I posted my previous post, actually) :)

One of the things I love in this software is the volumetric fog.
Title: Re: Incendia 1.4
Post by: Henry Blewer on June 15, 2011, 08:31:37 AM
You can export the object/s Incendia creates also. You'll need a program called Meshlab also.