Planetside Software Forums

General => Image Sharing => Topic started by: Onyx on December 16, 2010, 03:01:01 PM

Title: Stones_v5
Post by: Onyx on December 16, 2010, 03:01:01 PM
After the stones version_4 http://forums.planetside.co.uk/index.php?topic=11331.0 (http://forums.planetside.co.uk/index.php?topic=11331.0) here the version_5

Terrain shader is a fractal displacement with some important variations. Compared to version_4 stones fits well on the terrain and the small stones do not grow anymore on big ones.

[attachthumb=#]
Title: Re: Stones_v5
Post by: aymenk2003 on December 16, 2010, 03:03:43 PM
Wonderful , How it took you (time) to arrange all these shaders...
Title: Re: Stones_v5
Post by: Seth on December 16, 2010, 03:09:25 PM
very nice !
Title: Re: Stones_v5
Post by: Goms on December 16, 2010, 03:19:08 PM
this is madness!!!!!
Title: Re: Stones_v5
Post by: Henry Blewer on December 16, 2010, 03:33:06 PM
That is probably the best stone work I have seen. Now if you could make them into neat piles.... ;D Really, this is the best I think I have seen.
Title: Re: Stones_v5
Post by: Tangled-Universe on December 16, 2010, 04:05:03 PM
Very cool stones! I especially like the texturing, but also the GI at work at the left of the bottom centre rock.

Cheers,
Martin
Title: Re: Stones_v5
Post by: Onyx on December 16, 2010, 05:01:03 PM
Few weeks... since version_1  ;D

next step : put this stuff into my canyon picture ... http://forums.planetside.co.uk/index.php?topic=11269.0 (http://forums.planetside.co.uk/index.php?topic=11269.0)

Quote from: aymenk2003 on December 16, 2010, 03:03:43 PM
Wonderful , How it took you (time) to arrange all these shaders...
Title: Re: Stones_v5
Post by: Dune on December 17, 2010, 02:42:23 AM
These stones are top of the bill! You should sell them at NWDA... or give them away for free  ;)
Title: Re: Stones_v5
Post by: Onyx on December 17, 2010, 03:43:23 AM
Thanks all for your comments

I don't want to criticize the NWDA business because there are some beautiful libs there and I can understand some people want to have return of their effort. Nevertheless it is not my intention to sell this lib. I did not it to earn money, but to make easier my future Terragen projects.

So I could consider to give away part of it in future, maybe in a lite version, as a "base" for your own stones libs..

Currently it is not yet enough versatile to be included in all projects.. specially I have problems with GI (e.g in canyon) where some darks areas appear at the base of stones. I still not found the root cause of this, I don't know if it comes from camera FOV/angle with terrain or from altitude (in the canyon scene the camera is high). It could also come from heightfield + displacements shaders usage instead of a terrain created with displacements shaders only, or from other... I don't know, I have to investigate.. ;-)

Title: Re: Stones_v5
Post by: Goms on December 17, 2010, 03:50:02 AM
I think sharing parts of this would be great. i personally only would like to know what scale the biggest stones are.
I always have the problem, that either the stones are not detailed enough or the smallest scale in any fractal gets too small and "kills" my atmosphere.
Title: Re: Stones_v5
Post by: Onyx on December 17, 2010, 03:56:21 AM
Big stones scale = 1

Quote from: Goms on December 17, 2010, 03:50:02 AM
I think sharing parts of this would be great. i personally only would like to know what scale the biggest stones are.
I always have the problem, that either the stones are not detailed enough or the smallest scale in any fractal gets too small and "kills" my atmosphere.

Title: Re: Stones_v5
Post by: Goms on December 17, 2010, 03:58:19 AM
Thank you :)
Title: Re: Stones_v5
Post by: Tangled-Universe on December 17, 2010, 05:49:59 AM
Quote from: Onyx on December 17, 2010, 03:43:23 AM
Currently it is not yet enough versatile to be included in all projects.. specially I have problems with GI (e.g in canyon) where some darks areas appear at the base of stones. I still not found the root cause of this, I don't know if it comes from camera FOV/angle with terrain or from altitude (in the canyon scene the camera is high). It could also come from heightfield + displacements shaders usage instead of a terrain created with displacements shaders only, or from other... I don't know, I have to investigate.. ;-)

Yes these are quite nasty problems. Perhaps this is one of the few situations where you might try rendering with "GI surface details" enabled. Perhaps also with quite high GI settings, like 2/6. It would be slow though :(

You're right about the heightfield + displacement shaders vs. displacement shaders only. It makes it a bit different in regard to the computed surfaces which you need to have the stones sit on and generated from.
Title: Re: Stones_v5
Post by: GioMez on December 17, 2010, 05:28:04 PM
Stunning texturing work!
Great job!
Title: Re: Stones_v5
Post by: freelancah on December 18, 2010, 05:37:09 AM
Wow!
Title: Re: Stones_v5
Post by: Kadri on December 18, 2010, 12:11:35 PM

One of the things i love the most that TG2 does are fakestones and your stones are one of the best i know! Very nice , Onyx  :)