This is a teaser, but for what?
and with another light
DAMN!!!
QuoteDie Gemeine Fichte ist ein aufrecht wachsender immergrüner Baum, der Wuchshöhen von bis zu etwa 40 Meter erreichen kann...
Very nice!!
Like the trees !
Are you discounting the price for the weed pack?
you have got me intrigued??
I do not recognize the tree. Could that be it?
Must be the tree, hence my quote form wikileaks :D
It may be time for Frank's nap... Nice teaser. He posts it and then lets us go on guessing. ;D
very good texture on the trunk !!!
the second light is better !
i want to see the final shot... NOOOOOOOOW !!! ;D
The second one is phenomenal! And the news is... a 50% off NWDA Christmas sale? :)
Now, as sone of you have already guessed, it's these phenomenal, previously unseen fir trees that are the news. Currently under development, these will the opening of a HQ tree library at NWDA.
Quality and detail-wise, this is going to be above and beyond all the tree models you have ever worked with.
Cheers,
Frank
man, I thought there will be finally a squirrel collection - I was pretty sure I spotted one in one of the trees ;-)
Does the bark have displacement to it?
Quote from: ChrisC on December 22, 2010, 05:13:58 AM
Does the bark have displacement to it?
I guess not. Unless it has been rendered with the rasterizer which can deal with displacements.
The raytraced renderer doesn't render displacement and it can only mimic it by using bump mapping.
Quote from: Walli on December 22, 2010, 04:19:29 AM
man, I thought there will be finally a squirrel collection - I was pretty sure I spotted one in one of the trees ;-)
don't need a whole collection of squirrels, but one of 'em rushing up the tree would have been nice indeed :D
Hmmm, earlier on in this thread I thought Frank would have a 'find the monkey' contest and win a free tree pack. Kidding aside, those are great looking trees!
Quote from: Tangled-Universe on December 22, 2010, 05:19:23 AM
Quote from: ChrisC on December 22, 2010, 05:13:58 AM
Does the bark have displacement to it?
I guess not. Unless it has been rendered with the rasterizer which can deal with displacements.
The raytraced renderer doesn't render displacement and it can only mimic it by using bump mapping.
So you can't use the bark texture to drive displacement within Terragen 2?
well, yes you can, but only if you don't raytrace the objects. I guess at one point the raytracer may also be able to deal with displacements on objects, but for now the raytracer can only bump map.
Well, that stinks. That alone takes away from some of the realism. I suppose for shots that are not up close will do OK.
don't know if I want something to "stink" in my thread, but to keep it at a nicer level, let me explain you that not raytracing objects still can produce great results, if AA settings are high enough. There is no real issue.
Quote from: FrankB on December 25, 2010, 03:54:15 PM
don't know if I want something to "stink" in my thread, but to keep it at a nicer level, let me explain you that not raytracing objects still can produce great results, if AA settings are high enough. There is no real issue.
This of course is has nothing to do with your wonderful outputs with the trees. I am not being mean, just directly honest with the software limitations. If the alternative that you made mention of works just fine with non-raytracing objects, then that is good. ;)