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General => Image Sharing => Topic started by: inkydigit on December 31, 2010, 09:44:32 AM

Title: anti-gravity ray - Final Version
Post by: inkydigit on December 31, 2010, 09:44:32 AM
a quick proof of concept sketch using new cloud restriction functions and some camera trickery...It was a bit fiddly to start, but I will post a clip file of the refined version if anyone is interested...
Title: Re: anti-gravity ray
Post by: biker2910 on December 31, 2010, 10:58:39 AM
 wow Nice work
Title: Re: anti-gravity ray
Post by: dandelO on December 31, 2010, 11:52:37 AM
Heehee, Jason! I have almost that exact .tgd from last year but without the new cloud controls; beammeupscotty.tgd, I called it. :D I used just a simple shape to define the beam. I should look that one out now and get busy with the new settings, cheers for the reminder!

Cool work, very Zelda-esque! ;)
Title: Re: anti-gravity ray
Post by: inkydigit on December 31, 2010, 12:34:48 PM
cheers guys, here is the grab of the nodes
Title: Re: anti-gravity ray
Post by: Henry Blewer on December 31, 2010, 01:29:34 PM
Poor cow...
Title: Re: anti-gravity ray
Post by: choronr on December 31, 2010, 10:59:56 PM
Those animal mutilations are a mystery; but, I think you nailed the cause here. Your UFO model is excellent as is the composition. Two things: you might consider making the cow smaller; and, maybe trying a night background. In all, this looks like is was a fun project.
Title: Re: anti-gravity ray
Post by: Dune on January 01, 2011, 02:49:31 AM
You could have done this simpler; just throw a camera on the ground, point it up, attach it to a distance shader and use as blender for a cloud. But I like the image  ;)
Title: Re: anti-gravity ray - update - version 2
Post by: inkydigit on January 02, 2011, 01:29:27 PM
thanks Henry, Bob and Ulco, here is the next iteration....no pw just jpegged, I will tinker some more....thanks for dropping by!
Jason
:)
Title: Re: anti-gravity ray
Post by: choronr on January 02, 2011, 01:33:45 PM
Looking real good! Now, the addition of a few more grazing cattle surrounding the area would be good; and, the addition of some low grasses.
Title: Re: anti-gravity ray - update - version 2
Post by: Henry Blewer on January 02, 2011, 10:02:27 PM
More objects, and cows would be good. This is beginning to have a movie poster look. It's coming along nice.
Title: Re: anti-gravity ray - update - version 2
Post by: Dune on January 03, 2011, 03:04:18 AM
I like the look on the cow's face! Must be great to be lifted like that. Cows in Heaven.
Title: Re: anti-gravity ray
Post by: Zairyn Arsyn on January 03, 2011, 08:43:13 AM
yeah, those aliens dont have a very good record with abducting cows.... :D
Quote from: njeneb on December 31, 2010, 01:29:34 PM
Poor cow...

i like version 2 more.
tho' the quality of the flying saucer model could be better, smoothed out/subdivided more.
Title: Re: anti-gravity ray - update - version 2
Post by: FrankB on January 03, 2011, 09:54:41 AM
great idea, Inky :-)
Title: Re: anti-gravity ray - update - version 2
Post by: inkydigit on January 04, 2011, 03:44:03 PM
cheers guys,
here is the next one....
vegetation by Klas and Lightning....
btw no pw, just jpegged!
Title: Re: anti-gravity ray - update 2 - version 3
Post by: Tangled-Universe on January 04, 2011, 03:47:16 PM
Very cool work Jason :)
A bit odd to say maybe, but I like the realistic perspective of the ground, cows and clouds :)
Title: Re: anti-gravity ray - update 2 - version 3
Post by: choronr on January 04, 2011, 04:00:38 PM
Now you're cooking Jason; one more thing - what if you rotate the captured cow so we get a 3/4 view of it?
Title: Re: anti-gravity ray - update 2 - version 3
Post by: inkydigit on January 05, 2011, 10:53:00 AM
thanks Martin and Bob, I will do a bit more tinkering with the populations etc and render at a slightly higher setting etc...I will keep you posted....
cheers Jason
:)
Title: Re: anti-gravity ray - update 2 - version 3
Post by: Zairyn Arsyn on January 05, 2011, 10:55:58 AM
wow! the last one looks way better than the last two, :)
the grasses look great! more realistic.

my only suggestion would be some color variation to grass pops.
Title: Re: anti-gravity ray - update 2 - version 3
Post by: RArcher on January 05, 2011, 11:58:53 AM
Great imagination!  Can you edit the texture on the cows?  Their current skin looks a little too low res.
Title: Re: anti-gravity ray - update 2 - version 3
Post by: inkydigit on January 05, 2011, 04:51:50 PM
cheers Lane and Ryan, the next one is rendering, added some more grasses etc and tweaked the power fractal that was the cowhide...a few other minor tweaks, I will post when it is done....
Title: Re: anti-gravity ray - update 2 - version 3
Post by: dandelO on January 05, 2011, 07:49:20 PM
Quote from: inkydigit on January 05, 2011, 04:51:50 PM
... power fractal that was the cowhide...

!!!

Great! :D
Title: Re: anti-gravity ray - update 2 - version 3
Post by: inkydigit on January 06, 2011, 05:28:45 AM
as promised here is the final version, rendered at 0.625 quality - AA4 - GI 3/2 raytraced atmo&objects, came out after just over 2.5 hours....thanks for all the input/suggestions/encouragement etc, this was a fun project!
cheers
Jason
:)
edit btw no pw! just jpegged!
Title: Re: anti-gravity ray - Final Version
Post by: dhavalmistry on January 06, 2011, 11:50:00 AM
everything looks good.....especially the ground...
Title: Re: anti-gravity ray - Final Version
Post by: choronr on January 06, 2011, 04:13:08 PM
Now, this is looking very, very good Jason. You've done some real fine work here.
Title: Re: anti-gravity ray - Final Version
Post by: Dune on January 07, 2011, 03:47:43 AM
Very nice result. The cows are done using the perlin 3D pop variation I guess. I'd say; make the scale a little smaller, or add a second (smaller) scale, and get the edges crisper with a color adjust shader.
Title: Re: anti-gravity ray - Final Version
Post by: sjefen on January 10, 2011, 05:46:55 PM
Hahaha. Funny image. I agree with Dune tho. If you fix the cow textures it will be complete  ;)

- Terje
Title: Re: anti-gravity ray - Final Version
Post by: inkydigit on January 11, 2011, 07:17:35 AM
thanks for the info, next time I use these cows, I will fix the power fractal settings, though these are 'generically modified' cows, and chosen specifically by the vistors, as their hides did not clash with the interior of their spacecraft!!!!
:D
Title: Re: anti-gravity ray - Final Version
Post by: Xenonnoble28 on March 14, 2011, 06:14:06 PM
Haha... I love how the cows are all watching the ship like it's something only vaguely interesting... That's probably what they'd do in real life. (speaking as a vermonter). Nice work!
Title: Re: anti-gravity ray - Final Version
Post by: FrankB on March 15, 2011, 01:12:29 PM
Guess you can't blame aliens for wanting to have a good steak, then. :D

I like those creative renders which tell a little story. Much more interesting than my boring road renders :D

Cheers,
Frank
Title: Re: anti-gravity ray - Final Version
Post by: Gannaingh on March 15, 2011, 11:12:29 PM
Nice render! it makes me glad I'm not a bovine :)