Planetside Software Forums

General => Image Sharing => Topic started by: manu49 on January 02, 2011, 01:45:36 PM

Title: Wanna play with me ?
Post by: manu49 on January 02, 2011, 01:45:36 PM
A very simple composition for beginners like me with a Mini Cooper object (thanks to Mandrake) and a image map shader applied on the ground.
Bowls are simple spheres with different reflective shaders.

Title: Re: Wanna play with me ?
Post by: Henry Blewer on January 02, 2011, 10:09:55 PM
This has a sort of Bryce look to it. I would try using some power fractals for the ground. They break up the regularity of the surface better. Planetside has some free objects. http://www.planetside.co.uk/content/view/21/36/ They are at the bottom of the page.

Terragen.org has some cool stuff also. http://www.terragen.org/index.php

And NWDA http://www.nwdanet.com/ has some really good stuff for free and for sale.
Title: Re: Wanna play with me ?
Post by: Dune on January 03, 2011, 03:07:01 AM
If you replace the ground photo texture by some 'real' fake stones, it would greatly benefit. Keep them low, like pavement.
Title: Re: Wanna play with me ?
Post by: Zairyn Arsyn on January 03, 2011, 11:50:54 AM
i agree with dune on this one.

i like the chrome spheres though. (reflections)
Title: Re: Wanna play with me ?
Post by: manu49 on January 03, 2011, 01:31:43 PM
Thanks for your tips.

So I wanted to make your improvements (use fake stones instead of pavement map and add PFS displacements)
but i don't succed to open my work !!!

I get the error : "H:\Terragen\TGD\mini.tgd: Parse error at line 1499: not well-formed (invalid token)"
Is it a known problem  ???
Title: Re: Wanna play with me ?
Post by: Henry Blewer on January 03, 2011, 07:59:04 PM
Open the tgd file in notepad. Check your file names. There maybe be an character that Terragen 2 does not parse. Umlauts are one case of this.
Title: Re: Wanna play with me ?
Post by: manu49 on January 06, 2011, 04:49:15 PM
Thanks njeneb !

I succeed to open my work by removing the "è" character in "boule arrière plan" (name of 1 PFS)

Then i have modified the ground by replacing the image map shader by flat fake stones with 2 PFS.

Finally i used Photoshop to adjust the contrast.
Title: Re: Wanna play with me ?
Post by: Henry Blewer on January 06, 2011, 11:03:15 PM
This looks much better. 8) The image tile technique works good for man made things like walls, walks, and roads. You can add a power fractal between the image map shader and the surface layer to vary the color. Just plug the image map shader into the power fractals Blend by node connection.