this one is based on tg2 nwda skys and dune water and an alpha channel carrara render with lots of post processing - which I'm trying to learn. I tried for lots of light in a storm and called it DevilBeatsWife for rain mixed with sunshine.
here is more pure TG2 sunset on Victory ship. Again NWDA sky and dune water based. I failed to light up the object properly though, but I like the reflection of the sun.
and I finished this one tonight -- great Kaol model called seatraveler - 22 bucks. NWDA sky and dune water. For all these images I kept rendering the same scene with different light and then tried to blend in detail...
All very good :)
I like the multiple lighting render and blend technique.
Richard
All very nice - couldn't pick a winner
I love the first image!! It has such a great sense of style and all the extra postwork looks really great to me. Thanks for sharing what you have been up to.
I really like the first image also. The look reminds of of old paintings featuring ships surviving rough weather. It's really well done IMHO.
Very nice images, but I like the third one best, for its sense of reality and soft tones. The first indeed reminds of an old (dirty) oil painting, but I'm not keen on the rain stripes. They're too much in one plane, I would go for localized small particle TG2 Y-stretched clouds. In number three I would decrease the foam displacement to half what it is now, for the scale I think it is just too thick. The ship is great, by the way, very detailed.
---Dune
all three are very good, I like most the first and the third one. The second somehow feels like a miniature.
Great work!
Very nice renders and postwork , Pfrancke :)
All of them have good aspects ; i couldn't pick one !
wow! :) 8)
these are all fantastic excellent renders
the postwork on the first makes it appear as a painting.
Superb! I also like all three!
While I also somewhat agree with Walli's comment on the 2nd, I still like it's atmosphere best of all 3.
Dune's advice on the rain is good, you should try it.
Great stuff, I wish to see more like that!
Cheers,
Frank
Thank you guys for the kind words, but particularly for the crits. I don't think I'd be able to do a cloud rain that would work, and that would be a fantastic help to that first image. Where the rain is all on a single plane - that is something that I need to do something about - the image is worth it if I can fix it. I appreciate the thoughts, every time you learn something new and see something different, it makes room for progress (painful though it may be - that's progress for ya!)
Well, try a low cloud of 100m thick at sea level, make the sizes of the PF 2/5/1 or something, stretch the Y to 10 or 20 (or 50) and see what happens for a start. You can even blend this PF by another larger stretched PF for smaller veils of rain. The quality doesn't need to be high at all, depends a bit on the density. Fun part is; if you use the blending PF also as a mask towards the water, you can add turbulence in the water where the rain hits the surface.
Here's a sample of rain I did this way (even before RT atmo was introduced).
I'm gonna give it a shot Dune! Do the clouds need to be volumetric? Any recommendation at to type? you pump the PF into the water volume 1 density shader? (please explain water mask concept better - turbulence where rain hits would be just awesome!)
I made you (and others interested) a little setup... not perfect but you'll get the idea. Without the cyclist ;)
Ulco, thank you very much for the rain file. I used it in the below image. I think that is where I got the small turbulence in the water. For rain though, it seemed to always turn to mist or to cloud out the whole scene. I must have been using wrong altitude and incorrect density sizes is all I can think - as it certainly looks fine in the tgd you provided! I think I still learned a lot from the file though. Your water is the best!!
I had fun with the 5 dollar Borgo model by Rudloc and the already seen SeaTraveler by Kaol. The Borgo town model is the same object stacked on top of itself with the top shifted back and turned backwards. I'm going to have to put that into a hill/forest scene if I can get the energy.
thanks Ulco, and I love the Borgo image...excellent!
Thanks Ulco!
I really like both images.