I used power fractal masks to block out some of the standard fractal terrain.
http://www.flickr.com/photos/njeneb/5381273285/sizes/l/
Nice terrain, but what did you exactly do? Blend the terrain by a PF?
I used power fractals to mask out areas of the terrain. I wanted to use image maps, but I did not have any available which had enough detail. I was more or less successful. Too look at the terrain, well lit that is, you would not notice anything different happening. This was what I was trying for. I'll post the terrain later on today. It's different but not a fiat technically.
i like it, the mountain looks good. :)
A different view later in the day. This looks at the taller area in the other render.
http://www.flickr.com/photos/njeneb/5384286801/sizes/o/in/photostream/
That's a sweet looking mountain right there!
I really like the foreground population - it appears very realistic. The mountain's shape is good, but I would like to see some more variations on the steeper parts, maybe ,-)
I added some extreme displacements for Volker. I also played around with the clouds; that was the most fun. Some of the node setups I tried had resulted in some very strange cloud shapes. In the end I just used a power fractal in the altitude input.
I'll be playing with the cloud shapes in the next project.
http://www.flickr.com/photos/njeneb/5389635793/sizes/o/
Your work just gets better and better Henry. Like what you have done here.
The faster render in 2.2 helps me greatly. I can make more test renders. Plus, there has been a lot of great advise. It may be sinking into my thick skull. :o
Quote from: choronr on January 27, 2011, 12:24:09 PM
Your work just gets better and better Henry. Like what you have done here.
Definitely agree. Comparing to your work from some months ago, which often had very noisy displacements/colours and scale issues, you've made incredible progress I'd say. I can see that playtime is over for you and that you're starting to create the things you actually envision/imagine. I'm very happy to see that.
Must give you extra pleasure as well. Having a faster machine or rendertimes works better too. The more you can experiment in the same amount of time, the quicker you'll learn. (With long rendertimes the consequence is that one will change many settings at the same time while testing in order to try to use their costly rendertime efficiently. However, the result is often worse and for sure a not so very well understanding eventually as you can't be sure which change in settings caused what. Just as an example.)