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General => Image Sharing => Topic started by: Gooner on February 02, 2011, 06:22:24 PM

Title: New Forest
Post by: Gooner on February 02, 2011, 06:22:24 PM
This is my very first go at adding some vegetation into my image. I`ve called it New Forest.

After seeing the results in njeneb`s and darthvader1`s threads mine is pretty basic. One problem I came across is that because I only have the free version of TG2 I am restricted to only 3 objects. So there is no way I will be able to recreate the huge variety of different plants in my images. It`s only know that I have finally figured out how to add vegetation that this has become a problem. Never mind. I still enjoy using it.

(http://i530.photobucket.com/albums/dd349/G00nster/Terragen/NewForest.png)
Title: Re: New Forest
Post by: Henry Blewer on February 02, 2011, 07:07:47 PM
This is a good start. Chose you plants carefully. I hardly ever use more than 4 plants myself. I would add some fake rocks to breakup the green some. Procedural plants have been made also. Check the threads using the search.
Title: Re: New Forest
Post by: Gooner on February 03, 2011, 12:47:42 AM
Thanks. I`ll see what I can do.  ;)
Title: Re: New Forest
Post by: inkydigit on February 03, 2011, 07:19:37 AM
good start, maybe add some size variation to the trees, (in object scale in the populator)...
Title: Re: New Forest
Post by: choronr on February 03, 2011, 02:53:01 PM
Very nice; I would suggest a much closer to the ground POV and tilting the camera upward.
Title: Re: New Forest
Post by: Gooner on February 07, 2011, 04:34:07 PM
Here is the latest update on New Forest. Fake Stone Shader , some variation on the height of the trees and a different POV closer to the ground all included. I also played around with the settings for the grass and used Paint.Net to adjust the colour and add the birds.


(http://i530.photobucket.com/albums/dd349/G00nster/Terragen/NewForestv2.png)


For ages I was playing around with the settings on the Fake Stones to try to make them larger but whatever I did they just would not show up properly. It was not until I re-read Franck Doassans excellent Wilderness tut which includes Fake Stones that I realised what I was doing wrong. The stone scale setting was set at 1 and the bar was right at the end of the scale so I assumed I had set the scale as high as it could go. It turned out that I can just enter my own scale setting in the box , even something bigger than `1`. I ended up with a Stone Scale of 50.
This is very misleading for newbies like me. Surely if the scale default is 1 then the bar should be at the start of the scale , not the end so you can see that it is possible to increase the size. I know it`s just the way the program works but it would be nice if this could be changed in a future release.

Hope you like the update.
Title: Re: New Forest
Post by: Dune on February 08, 2011, 02:46:07 AM
There's a lot to be found out in TG2. You can even set negative values. Try it to experiment. For stones, they'll bury themselves...
Title: Re: New Forest
Post by: airflamesred on February 08, 2011, 06:53:59 AM
I prefer the second image - much livelier. With regards to the scale comment, above 1m you're getting into boulder terratory. 0.001 and your into small pebbles. To get that much variation into the slider would mean large incraments. For me, there's a lot of thinking outside the box with TG
Title: Re: New Forest
Post by: Cyber-Angel on February 08, 2011, 08:26:44 PM
There is a real forest in Hampshire, England, that is called -New Forest- and is a pine forest on of the oldest managed woodlands in England and was once a Royal hunting forest: in-addition sections of it are among some of the oldest remaining -Old Growth- forest in England.

I like your image.

Regards to you.

Cyber-Angel     
Title: Re: New Forest
Post by: choronr on February 08, 2011, 08:50:18 PM
This is looking much better. Perhaps the grass could be taller in patches; and, of varying shades of green and/or dry, straw color. Nice work you've done here.
Title: Re: New Forest
Post by: Gooner on February 09, 2011, 02:07:29 AM
Dune your not wrong there! So many settings . It`s going to take a while to get used to them all. Never knew you could set negative values.


Thanks for the tip about the scale airflamesred. Like you say, it`s a case of thinking outside the box and experimenting.

I have heard of the New Forest in you mention. Must be a very beautiful place. Lets hope it stays that way as well.
This image is called that simply because it is my first forest though .  I`m glad you like it.

Thanks chorour. I tried making the grass taller but I guess I should have done the same as for the fake stones and increased the scale more.
Title: Re: New Forest
Post by: Henry Blewer on February 09, 2011, 01:35:01 PM
Try looking in the file sharing area. There are many landscapes, of varying skill levels, to study.
Title: Re: New Forest
Post by: Gooner on February 09, 2011, 02:52:14 PM
I`ve been looking all through them and downloaded a few to look at when I`ve got some time. Thanks.

Yet another version of New Forest added. Thanks to dandelO for the grass. 


(http://i530.photobucket.com/albums/dd349/G00nster/Terragen/NewForest-grassbydandelO.png)
Title: Re: New Forest
Post by: Henry Blewer on February 09, 2011, 03:03:09 PM
You are improving with every render. This is really starting to come together. (I am not saying I'm that good, but many of my starts look really dull. Most of my stuff comes out better with the populations of plants to hide the not so good areas. I still use basically three pops.)
Title: Re: New Forest
Post by: choronr on February 09, 2011, 03:04:45 PM
Now, this is looking much better.
Title: Re: New Forest
Post by: Gooner on February 10, 2011, 04:02:18 PM
Thanks. It`s good to know I`m actually making some progress.  :)