Planetside Software Forums

General => Image Sharing => Topic started by: AndyWelder on February 21, 2011, 09:46:18 AM

Title: Oasis
Post by: AndyWelder on February 21, 2011, 09:46:18 AM
The terrain is a mix of a GeoControl terrain with a powerfractal. The puddle was based on dandelO's "Masked water plane". Palms are from lightning.
Overall I'm quite happy with this one except for the rocks: They seem to glow in the shadow.
Tried different settings for the lighting, even upped the AA to 8 in case the sunlight would be shining through the rock but to no avail.
Anyone knows what's causing this and how to correct it?
Title: Re: Oasis
Post by: dandelO on February 21, 2011, 11:00:52 AM
Hi, Andy, this looks great. Don't know about the lighting glow in the shadows, maybe you have high exposure or GI strengths that are affecting it.
I do notice, however, there are a few nasty holes in the terrain where the displacements have 'torn' the planet geometry a bit, they look like 'hot pixels', white holes where they shouldn't be. Sometimes, increasing 'displacement tolerance' in the planet node can help this to some degree but, it won't always remove them completely. Small areas of the terrain are being stretched to a large extent by the displacement of the terrain shaders, try isolating one fractal at a time and edit its scales/displacement amplitude one by one to try and track down the culprit shader. It usually happens when a shader stretches part of the surface to a completely vertical edge, when there is a very little portion of planet surface being stretched by excessive displacement.
It may also be from the strata shader's settings 'hard-layer steepness'.

Nice shot and any of those discrepancies aren't your fault, just TG idiosyncrasies, you just need to work around them. ;)
Title: Re: Oasis
Post by: DVA99 on February 21, 2011, 06:39:49 PM
Nice image Andy,

Cheers
Title: Re: Oasis
Post by: AndyWelder on February 25, 2011, 11:57:08 AM
Thank you dandelO for opening my eyes in regards to white holes: I didn't notice them until you mentioned them. ::)
It looks like they're a byproduct of the .TER file with it's absolute vertical edges. And maybe this also caused the glow.... Oh well, on to something different: There's so much to explore...