Hey, all.
My stupid question of the day - how do you make the fake stones smooth and round? Do you just crank up the facet count, or is there a different way?
face counts are only for rocks...fake stones are different...fake stones doesnt have face counts....if you want smooth surface you can use rocks with very high face counts or fake stones shader with power fractal applied to it as blending shader
Momentarily confused... (wasn't that easy?)... oh! Sorry - I didn't realize there were both rocks (objects) and fake stones (shader).
D'oh!
:-[ ::)