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General => Image Sharing => Topic started by: Dune on March 01, 2011, 12:06:07 PM

Title: Street
Post by: Dune on March 01, 2011, 12:06:07 PM
I'm experimenting with RTO off, and I'm quite pleased actually. Detail 0.7, AA 4. Even faster than with RTO on, and more pronounced displacement!
Title: Re: Street
Post by: Volker Harun on March 01, 2011, 12:33:38 PM
Very cool result.

I guess RTO is good for fine-detailed objects like vegetation and with buildings RTO is not necessary ... (just guessing).
Title: Re: Street
Post by: inkydigit on March 01, 2011, 01:28:15 PM
excellent test, the brickwork, cobbles and slates look great, some smoke from the chimneys next maybe?
:)
Title: Re: Street
Post by: dandelO on March 01, 2011, 04:30:24 PM
Looks great already, Ulco! I love the moss on the shutters. The kerb seems a bit strange as it's quite a sharp edge but with the same surface as the road, just a minor niggle, though. Great! :)
Title: Re: Street
Post by: cyphyr on March 01, 2011, 05:05:24 PM
This is a test?
I admired the shutters in your last image too, great texture. I also particularly like the "just rained" look to the cobbled street.
:)
Richard
Title: Re: Street
Post by: choronr on March 01, 2011, 11:48:47 PM
This is choice work - details abound. Looking forward to the future iterations.
Title: Re: Street
Post by: Dune on March 02, 2011, 03:00:23 AM
Next iteration, with some grass between the cobblestones (too much reflectivity, though), and some dirt (horse droppings or so) and wet muck in the gutters. Also some people, but they look like hooligans or coppers right now. I need to make some medieval townspeople. Currently building a nicer lantern. Clouds need attention as well.
The gutters are made by simple shapes (this was the best I could do), but I forgot how you could warp simple shapes, which would be nice, just a slight warp. At least I thought at one point someone managed to bend a simple shape..?
I wish we could choose which objects to use RT on !! That would be great. Is that possible, staff?
Title: Re: Street
Post by: Volker Harun on March 02, 2011, 06:56:40 AM
Inspite of your mentioned reflectivity it looks really convincing. With those people you could sell it as a typical scenery of modern netherlands ,-)
Title: Re: Street
Post by: inkydigit on March 02, 2011, 08:33:39 AM
Quote from: Volker Harun on March 02, 2011, 06:56:40 AM
Inspite of your mentioned reflectivity it looks really convincing. With those people you could sell it as a typical scenery of modern netherlands ,-)
maybe a bruin café or coffeshop or two?!
:)
looks really good btw!
Title: Re: Street
Post by: FrankB on March 02, 2011, 12:01:56 PM
Wow, amazing scene that's coming together here :)

I like the houses, they are getting better also. I would be interested in buying some of your models, btw.

Regards,
Frank
Title: Re: Street
Post by: Dune on March 03, 2011, 02:32:41 AM
@ Frank: I don't know if I can do that, as they are for a project I'm working on, but I'll consider it. But I don't have a clue about decent prices yet.

Anyway, here's a night render. Made some new street lamps, and got rid of the grass. There's still a bit of grain around the lights, although I switched off glow, and raised cloud quality.
Title: Re: Street
Post by: Dune on March 03, 2011, 02:33:21 AM
And another one...
Title: Re: Street
Post by: Redwolf on March 03, 2011, 03:43:20 AM
These are really good
i like the nightscene better, now i have to render my railway scene with RTO off
Title: Re: Street
Post by: airflamesred on March 03, 2011, 05:50:04 AM
Looks great Dune
Title: Re: Street
Post by: Volker Harun on March 03, 2011, 06:26:55 AM
Very Very good ... you should keep an eye on turning on soft shadows for the lights, though ... the distance from light source to shadow is very short, so they should be quite soft.
Title: Re: Street
Post by: Dune on March 03, 2011, 06:39:14 AM
I know, I did turn soft shadows on in the first few lights, but you can't fill in a value, just check it. I'll experiment some more.
Title: Re: Street
Post by: Volker Harun on March 03, 2011, 09:20:59 AM
Quote from: Dune on March 03, 2011, 06:39:14 AM
I know, I did turn soft shadows on in the first few lights, but you can't fill in a value, just check it. I'll experiment some more.
The lights' diameters do the trick.
Title: Re: Street
Post by: Dune on March 03, 2011, 09:38:29 AM
Yes, of course, that's right. Thanks. I used that trick before, but forgot.
Title: Re: Street
Post by: otakar on March 03, 2011, 08:07:44 PM
Superb night scene (especially number two). Thanks for the pointers! I am very interested in your mentioned upcoming people models. Can't find any low-poly medieval townsfolk models anywhere - at least not for free, been looking for a long time...
Title: Re: Street
Post by: Seth on March 06, 2011, 04:11:15 AM
awesome work !
I really like your way of using TG2 !
great stuff