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General => Image Sharing => Topic started by: Vyacheslav on March 02, 2011, 11:00:36 PM

Title: Glass product.
Post by: Vyacheslav on March 02, 2011, 11:00:36 PM
Glass is made on method MGebhart from Reflective shader.
http://forums.planetside.co.uk/index.php?topic=9922.0
Title: Re: Glass product.
Post by: AndyWelder on March 04, 2011, 02:43:06 PM
I like the first image of this series a lot; the glass really does look like glass.
In the other image the glass somehow looks like a semi transparent surface, not glass.
Is this done with a water shader or did you manage to get a reflective shader transparent?
Title: Re: Glass product.
Post by: Vyacheslav on March 07, 2011, 05:16:09 PM
I do not use Water shader too slow,only Reflective shader.
Glass.jpg - render 27 minutes.
Glass2.jpg - render 42 minutes.
From 20 Reflective shader 18 black and 2 glass.

Title: Re: Glass product.
Post by: Dune on March 08, 2011, 02:26:18 AM
I don't see how you got the transparent sphere with the same settings as the black. And your tgc won't produce it either. Would you please explain?
Title: Re: Glass product.
Post by: Redwolf on March 08, 2011, 03:17:54 AM
would like to study this tgc too, better results it seems rather than the watershader, it may be what im looking for to finalize my woodland watchtower model
Title: Re: Glass product.
Post by: dandelO on March 08, 2011, 04:16:11 AM
The reflective shader is very unreliable for transparency on my computer and lots of other people's, too, this is something we found out in Marc's older glass thread.
He was able to easily create a reflective shader and simply use transparency with the slider. Whereas, I had to keep reloading the scene, multiple times over and then, maybe just once after a few reloads, the reflective shader would become transparent.
Ulco, as a test, try and make a new .tgd with reflective shader transparency set to 1, save it, then keep hitting 'revert to saved'. I'll bet one time out of ten that it will load with actual transparency. It's better to use a water shader if you usually see a black reflective shader with transparency.

Other people were managing fine with just using the slider, Marc was, and I remember Walli using it before as well with no problems. Weird.
Title: Re: Glass product.
Post by: Dune on March 08, 2011, 04:28:26 AM
Thanks for chiming in, Martin. I'll use the water shader, not wanting any nasty surprises when finally rendering something big and having mis-hit 'revert to saved' and ending up with black blobs. But it is weird indeed, and I always thought digital meant exact! 
Title: Re: Glass product.
Post by: Vyacheslav on March 08, 2011, 07:13:59 AM
Try to remove video on fabrication glass.Wrongly and not advantageously several times open tgd,there is more idle time way.
Title: Re: Glass product.
Post by: Henry Blewer on March 08, 2011, 07:53:41 AM
I have great difficulty with transparent objects and shaders. The water shader works fine. It may be something to do with the math.libs (old Amiga lingo. I don't know what they are called now.)
Title: Re: Glass product.
Post by: Vyacheslav on March 08, 2011, 05:53:34 PM
Pledged video ,on creation glass from Reflective shader.Glass.avi  (2 mb) -  2 minutes and glass ready.

http://forums.planetside.co.uk/index.php?topic=9922.105
Title: Re: Glass product.
Post by: FrankB on March 08, 2011, 05:54:10 PM
Quote from: Vyacheslav on March 08, 2011, 07:13:59 AM
Try to remove video on fabrication glass.Wrongly and not advantageously several times open tgd,there is more idle time way.

what? :D