Planetside Software Forums

General => Image Sharing => Topic started by: Henry Blewer on March 08, 2011, 08:27:32 AM

Title: Sun's Edge
Post by: Henry Blewer on March 08, 2011, 08:27:32 AM
A low detail render to check various parts that make up the scene.
I am thinking about raising the sun above the horizon more. Just so the top of the sun's disk is obscured by the lower cloud layer.

Render detail 0.4, AA 4
I used Marc Gebhart's New Maples and honey locusts so far.

http://www.flickr.com/photos/njeneb/5508696497/sizes/l/
Title: Re: Sun's Edge
Post by: FrankB on March 08, 2011, 03:42:39 PM
why does the sun have a black outer circle?

Henry, I think the lighting isn't quite there yet and the water looks noisy. I would like to give you a tip for the lighting of the sky, but I'm not sure how to express what's "not there yet". You probably need a bit more haze and glow, and the bluesky should be a a tad less violet, but overall I'm not sure and you just have to try it out.
Check out this old image (http://www.nwdanet.com/images/phocagallery/frank-gallery/milk%20and%20honey%20sunset.jpg) of mine. I'm not saying yours has to look like this, but take it as a color reference for what I am talking about.

Cheers,
Frank
Title: Re: Sun's Edge
Post by: dandelO on March 08, 2011, 03:57:17 PM
Check AA bloom and you should remove that circle round the Sun, I think. Unless it's some weird render discrepancy I've not seen before.
Cool beginnings(I'd say 'good start' but I hate mindlessly repeating coined phrases! ;)), some more tree coverage and surfacing and you're onto another winner. I like the puffy clouds. :)
Title: Re: Sun's Edge
Post by: dandelO on March 08, 2011, 04:10:34 PM
The same can be seen in these AA comparisons that Oshyan made some time ago(check the ones with the sharper filters and no bloom)... http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401
Title: Re: Sun's Edge
Post by: Tangled-Universe on March 08, 2011, 05:31:40 PM
Martin is correct...normally enabling bloom will solve this.
It's caused by negative lobes of the catmull-rom or mitchell-netravalli pixel filter which have a sharpening effect.
This occurs when high dynamic range pictures with very bright pixels are being sharpened.

Cheers,
Martin
Title: Re: Sun's Edge
Post by: Henry Blewer on March 08, 2011, 10:26:40 PM
I did a high detail and AA test that I saved this image over. The black circle was not there.
The water is a mess... I am playing around with the highlight and spread settings.
The sky being violet is better than green; which I was getting first. I need to adjust the haze color I think.
Title: Re: Sun's Edge
Post by: Henry Blewer on March 11, 2011, 08:11:55 PM
Here's an update. Render settings are AA 4, render detail 0.4.
Title: Re: Sun's Edge
Post by: Redwolf on March 12, 2011, 11:52:51 AM
a lot better, can i ask how do u get clouds pink like that, my sunset clouds are always brown
Title: Re: Sun's Edge
Post by: Henry Blewer on March 12, 2011, 02:58:25 PM
I changed the sun color. Here's a new update I am less than happy with. I added some shrubs. What really spoiled it is the sunlight added for fill light. I think I made it too bright.
Title: Re: Sun's Edge
Post by: Henry Blewer on March 13, 2011, 10:59:12 AM
Well, this one ended up with a nice looking sky. I'll use it in another project.

The terrain just is not working out. I need to really start using real world scales for terrain creation. It may make things simpler...

Added a small render of the sky.