I was just wondering that for future updates, would it be possible to get this thing multi threaded? I just recently generated a 8192x8192 map of my procedural terrain to export and it took over 30 hours and I was following task manager and it seemed to only used 13-15% of my cpu.
That's a hell of a long time for an export, wow. Was the procedural terrain particularly complex?
I agree it would be nice to have it multithreaded. Along with several other heightfield operators and populators and more...
- Oshyan