Planetside Software Forums

General => Terragen Discussion => Topic started by: freelancah on March 09, 2011, 12:04:48 PM

Title: Heightfield Generate from shader
Post by: freelancah on March 09, 2011, 12:04:48 PM
I was just wondering that for future updates, would it be possible to get this thing multi threaded? I just recently generated a 8192x8192 map of my procedural terrain to export and it took over 30 hours and I was following task manager and it seemed to only used 13-15% of my cpu.
Title: Re: Heightfield Generate from shader
Post by: Oshyan on March 19, 2011, 05:31:53 PM
That's a hell of a long time for an export, wow. Was the procedural terrain particularly complex?

I agree it would be nice to have it multithreaded. Along with several other heightfield operators and populators and more...

- Oshyan