Messing around with displacements again. the attached file is 1920 x 1080 and the linked one on my website is the full render at 3384 x 2160! Took just over 5 hours to render the huge version which is really impressive.
http://www.archer-designs.com/zp/index.php?album=digital-art/terragen-2&image=cliff-wall-3840x2160-full-res.jpg (http://www.archer-designs.com/zp/index.php?album=digital-art/terragen-2&image=cliff-wall-3840x2160-full-res.jpg)
Final Still image can be found here (March 22, 2011):
http://www.archer-designs.com/zp/index.php?album=digital-art/terragen-2&image=cliff-wall-v5-3840x2160-full-res.jpg (http://www.archer-designs.com/zp/index.php?album=digital-art/terragen-2&image=cliff-wall-v5-3840x2160-full-res.jpg)
Awesome displacements. I like it that the larger features don't get too noisy/spiked.
The blending of the x/z axis stretched fractals is nicely done.
I'm not very fond of the type of lighting and balance between shadow and highlights.
Admittedly, this type of lighting makes it an interesting image and also takes away the need to work a lot on nice rock shading.
Cheers,
Martin
epic win!
superb displacement control!
The full size version is really impressive! Agree with TUs comments except that I am a "high contrast" - lover and therefore like the lighting :)
Quote from: FrankB on March 18, 2011, 12:55:26 PM
The full size version is really impressive! Agree with TUs comments except that I am a "high contrast" - lover and therefore like the lighting :)
Well that's not what I meant....The high contrast is fine with me here, since it's not as harsh as your images sometimes can be Frank ;) :P
I meant the balance between how much is covered by shadow and how much by direct light.
Ultimate Displacements! :)
the fullsize render is increbible
Thanks very much. Maybe this one is a little more to your tastes Martin.
sweet rocks going on here!
Incredible rock face, Ryan. I even detect something that looks like a cave, right in the center. Is that by 'accident' or painted shader, or other wisdom? But it is hard to see in this light. I prefer softer light myself, probably just a little bluish fill from the right would do it good. But that's only MO.
---Dune
Awesome render! Really like the displacements and the lighting.
Another viewpoint. Next step is to see if I can fight with daz studio to get some climbers...
Dune, everything is procedural so if there is a cave it is just a happy accident. Kind of like the big split you can see in this latest viewpoint.
Really great displacments. That crack is a gem.
Wow that last one is really nice Ryan!
speechless!
awesome work Ryan!
They are all very nice but i like the last one more. Very nice , Ryan :)
Another render. This is a bit of a crop of the crack area with some Daz characters added in. I'm not all that great at posing people etc. but it turned out OK I think. Will look more natural when the people are smaller on the full image.
*edit* some ugly jpeg compression in the shadows... will fix with a better saved file with the next one.
These last 2 are even greater (although I'm not keen on these people). The lighting is perfect, as is the rock!
The guy must be fantastically strong! The cliffs are great. The characters help with the scale, but they do not look like they are actually climbing. Perhaps characters wearing jetpacks?
Ryan, I think the people are dwarfing the structure (besides that they don't look convincing in the overall image). In my mind, these rocks were much taller, without the people size reference. Push 'em back down again ;)
Cheers,
Frank
agree with that, the cliff is really good but the characters are far too big to me... but... matter of taste maybe.
i thought the cliff was faaaaar bigger than that
You are both correct. The people are currently about 5 times larger than they technically should be. I'm not particularly liking them in any case. The next version they are left out but they might make a reappearance if I can get them to a point where they look at all realistic. Perhaps with them backlit they may look less like plastic toys.
Here is the next most likely final still version of this project. Attached is the 1920 x 1080 crappy jpeg version. You can find the really big version on my website here: http://www.archer-designs.com/zp/index.php?album=digital-art/terragen-2&image=cliff-wall-v5-3840x2160-full-res.jpg (http://www.archer-designs.com/zp/index.php?album=digital-art/terragen-2&image=cliff-wall-v5-3840x2160-full-res.jpg)
Final *still* version? Hmm... ;D
I think the lighting could be a bit more contrasty here (not as much as the first image maybe), as it is it looks a bit like an HDRI that's been too balanced. Not that it looks bad, it's quite nice. Just being a bit picky. ;)
There are some interesting patterns in some places that look like image maps. Am I seeing things?
- Oshyan
No image maps were harmed in the making of... All the surfaces are procedural and the even lighting in the shadows comes from an extra ambient occlusion lighting node to show some of the extra details (This would likely be left out of an animation to save render time). I would like to do an animation of the wall, but I am having a hell of a time creating a useable/interesting camera path. I really have nearly zero knowledge of film-making and should be reading up on ideas for interesting camera movements before I do much more. If you have any thoughts on camera movement or want to try making a camera path, let me know and I'll send you the files.
You should throw some embedded stones with the strata layers but i bet that would farther kill render time.
very very nice !
very very very nice rocks!
Awesome looking cliffs. Great work!
just checked the full res version....awesome stuff Ryan!
Thanks very much for the comments everyone. Working on a camera path a little bit and trying to get the settings to a reasonable level for animation rendering.
Love that last image Ryan :)
Quote from: RArcher on March 23, 2011, 03:30:22 PM
Thanks very much for the comments everyone. Working on a camera path a little bit and trying to get the settings to a reasonable level for animation rendering.
And can't wait to see that. If I can help rendering then let me know :) I'm pretty sure Oshyan would like to help as well :)
Thanks very much Martin, I may very well take you up on that offer!
I'm dazed by your rock, Ryan. Although I'm not the one to create a cam path for you (don't know much about that), I would be interested in your setup ::)