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General => Terragen Discussion => Topic started by: Nico3333fr on March 24, 2011, 03:21:07 AM

Title: New animation : Alone in the Light
Post by: Nico3333fr on March 24, 2011, 03:21:07 AM
Hi guys !

I've rendered a new animation named "Alone in the Light", you may find it here : http://www.nicolas-hoffmann.net/source/animations-terragen2-terragen-apophysis.php (better quality) or on Youtube http://www.youtube.com/watch?v=MAbUPDoZbY0

This time, it is a Terragen 2 one !  ;)
It has been rendered quite quickly, about 10 days.

See you,
Nico
Title: Re: New animation : Alone in the Light
Post by: Tangled-Universe on March 24, 2011, 05:06:08 AM
Nice work Nico. I like the "unusual" camera work, as we often see a fly-through like camera movement.
What I miss is a tad bit of cloud movement and brewing, as they look very static without anything happening.

As you're a very experienced TG2 animator it might be useful for others if you could post your render settings for this animation?
Ok, every project requires specific settings, but there's also often a bit of overlap, so it still can give people a figure.

Also, did you use a heightfield for the terrain?
(I suppose using a heightfield with fractal detail added (via the heightfield shader node) is easier to animate and render without artefacts than a pure procedural terrain).

Cheers,
Martin
Title: Re: New animation : Alone in the Light
Post by: plugsnpixels on March 24, 2011, 10:03:18 PM
I like the Sunset Final but am wondering about there being 2 suns (?).
Title: Re: New animation : Alone in the Light
Post by: Nico3333fr on March 26, 2011, 05:18:23 AM
Quote from: Tangled-Universe on March 24, 2011, 05:06:08 AM
Nice work Nico. I like the "unusual" camera work, as we often see a fly-through like camera movement.
What I miss is a tad bit of cloud movement and brewing, as they look very static without anything happening.

As you're a very experienced TG2 animator it might be useful for others if you could post your render settings for this animation?
Ok, every project requires specific settings, but there's also often a bit of overlap, so it still can give people a figure.

Also, did you use a heightfield for the terrain?
(I suppose using a heightfield with fractal detail added (via the heightfield shader node) is easier to animate and render without artefacts than a pure procedural terrain).

Cheers,
Martin

Hi,

once I come back to my home (holidays), I will post details on the render settings. And yes, it is a heighfield.

Regards,
Nico