hello,
is any one willing to tell me how to achieve these kind of terrains with terragen, i am aware that the distance shader can be used to
control the terrain and archive similar results like this or am i totally wrong?
in vue i would use hyper terrains but i don't know how to achieve something like this in terragen
http://www.planetside.co.uk/gallery/f/tg2/sand_castles_jeff_quick.jpg.html
thanks in advance
The constructor himself would be able to tell you exactly, but my educated guess would be two inverted crater shaders, or simple shape shaders+ displacement, after which the towers are redirected (X/Z). The sand might be formed by using sinus (blue) functions. There's a tutorial about that in the documentation area.
Quote from: Dune on March 27, 2011, 03:11:26 AM
The constructor himself would be able to tell you exactly, but my educated guess would be two inverted crater shaders, or simple shape shaders+ displacement, after which the towers are redirected (X/Z). The sand might be formed by using sinus (blue) functions. There's a tutorial about that in the documentation area.
My guess too.
If I remember correctly the sand-shader here is a photo-texture.
"Inverted crater shader displaced with a warp shader. " says Moodflow.
http://forums.planetside.co.uk/index.php?topic=5266.0
thanks for the reply guys i will try what you said and see if i get similar results
in the mean time i have exported a hyper terrain[rock object] from vue with displacement/colour maps but when i import the objects as an obj it doest import the colour map.
see attached project file - this is essentially how it works.
Regards;
Frank
wow that looks deceivingly simple
i see so the redirect shader is what gives it the this distorted look
thanks man you just saved me allot of head ache, not to mention hair ;D