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General => Image Sharing => Topic started by: Dune on March 27, 2011, 12:06:50 PM

Title: Tire tracks
Post by: Dune on March 27, 2011, 12:06:50 PM
Tire tracks, the 'railroad way'. C&C welcome.
Title: Re: Tire tracks
Post by: Tangled-Universe on March 27, 2011, 02:13:54 PM
Veeery nice Ulco, this is really cool!

The tracks look terrific, very convincing.
I suppose the profile is also procedural?

The shallow flat water is a very nice touch and exactly the same thing I would do when I would have something as nice as this in my hands :)

Great work!

Cheers,
Martin
Title: Re: Tire tracks
Post by: chris_x422 on March 27, 2011, 05:56:30 PM
Really good!

Would love to see this animated.

Chris
Title: Re: Tire tracks
Post by: Dune on March 28, 2011, 03:51:52 AM
Thanks, guys. Here's another one. And no, the tracks are not procedural, but a repeated mask. It could well be possible to find some math to get this profile (inside a simple shape), but I'd rather use a small mask, which is much easier than all those blue nodes. It would probably need a bunch of semi-overlapping simple shapes to contain the different patterns anyway, too much work.
I'm not pleased yet with the wet sand edge, the wet tracks, the sand itself and such, but as usual, this grew from testing my mask.
Title: Re: Tire tracks
Post by: Oshyan on March 28, 2011, 03:56:05 AM
Looks very good. I remember trying to do a scene with water-filled tire tracks many years ago with a very early alpha, before the Technology Previews were released. This is much better than anything I managed. ;)

- Oshyan
Title: Re: Tire tracks
Post by: Dune on March 28, 2011, 04:04:50 AM
The Technology does all the work  ;) Some muddy water-filled tracks in a plowed field would also be nice, indeed.
Title: Re: Tire tracks
Post by: Dune on March 28, 2011, 11:49:15 AM
A better version. I added a RT reflective shader to the car, set at refraction 1.5, which is quite nice, IMO. And it might seem that the tracks are much wider than the car 'gauge', but they exactly fit!
Title: Re: Tire tracks
Post by: masonspappy on March 29, 2011, 06:10:32 AM
Excellent! This could easily be mistaken for a photograph
Title: Re: Tire tracks
Post by: Dune on March 29, 2011, 06:54:16 AM
I've made another (tractor) tire mask. Now for some decent landscape....
Title: Re: Tire tracks
Post by: freelancah on March 29, 2011, 07:22:17 AM
Wow. That looks extremely good!
Title: Re: Tire tracks
Post by: Henry Blewer on March 29, 2011, 08:05:53 AM
These are really looking very good Ulco.
Title: Re: Tire tracks
Post by: Dune on March 29, 2011, 12:29:38 PM
But this one is better, and the next one will even be better, rendering now.
Title: Re: Tire tracks
Post by: inkydigit on March 29, 2011, 05:23:26 PM
awesome work, the first thing that comes to my mind is the famous Escher woodcut http://en.wikipedia.org/wiki/Puddle_(M._C._Escher) (http://en.wikipedia.org/wiki/Puddle_(M._C._Escher))
Title: Re: Tire tracks
Post by: Dune on March 30, 2011, 02:59:39 AM
Nice one, I was indeed thinking of making footsteps as well. It all works the same.
Title: Re: Tire tracks
Post by: Dune on March 31, 2011, 03:11:25 AM
QuoteI really have nothing bad to say about them
That's a pity; I was hoping for something really bad  ;)

I made some new dirt, and quickly grew some maize stumps, although they are not too good yet.
Title: Re: Tire tracks
Post by: Henry Blewer on March 31, 2011, 07:52:13 AM
I seem to remember that wet dirt tends to curl where it has been squeezed out of the tire ruts.
It's the only real bad thing I can think of. Sorry Ulco. It's really very good. :'(
Title: Re: Tire tracks
Post by: Kadri on March 31, 2011, 10:18:58 AM

Looks very good , Dune  :)
You know it too , but i think the only thing you could add is some soil patches  (broken ,fallen ones) in the middle on the tracks .
( Couldn't quite understand but this is the same what Njeneb says above maybe)

Title: Re: Tire tracks
Post by: j meyer on March 31, 2011, 10:35:07 AM
And while you're at it you should change the tire pattern,that smooth/flat
middlepart looks soooo wrong ;),to me at least.
Title: Re: Tire tracks
Post by: Henry Blewer on March 31, 2011, 11:14:10 AM
It's like when a kid uses a Play Dough factory. The mud gets squeezed up the tire sides, clumps, then falls off into a sort of solid tube shape. Pieces do end up in the track itself also.
Title: Re: Tire tracks
Post by: ajcgi on March 31, 2011, 11:18:01 AM
Quote from: masonspappy on March 29, 2011, 06:10:32 AM
Excellent! This could easily be mistaken for a photograph

I was sceptical on that til I looked closer. A bit more colour correction and that genuinely is a superb bit of terragen work.
Title: Re: Tire tracks
Post by: Dune on March 31, 2011, 12:13:12 PM
I know about the tire profile. Who'd know I'd be studying tire tracks  :D Here's another version, but I get the impression the stalks don't really follow the sinus rows, have to check that more careful. And the loose bits of squeezed mud are an interesting challenge as well.
Title: Re: Tire tracks
Post by: j meyer on March 31, 2011, 12:25:46 PM
I'm sure you'll get your graduation in tiretrackology soon. ;D
Title: Re: Tire tracks
Post by: Henry Blewer on March 31, 2011, 09:37:51 PM
The latest render is really awesome! This reminds me of being a young teenager and working on various farms.
Title: Re: Tire tracks
Post by: jbest on March 31, 2011, 11:59:30 PM
Looks really awesome Ulco. Very believeable.
Title: Re: Tire tracks
Post by: Dune on April 01, 2011, 03:02:19 AM
Still have to change tires, and get the stalks on the tops instead of in the 'valleys', but the rotation is a fact. The displacement is a bit too much on the tops.
Title: Re: Tire tracks
Post by: Matt on April 01, 2011, 04:44:20 AM
Specular on the vehicle is too rough. If you're going for a dirty/dusty look on the car, dirt doesn't increase roughness of the specular, it masks its intensity. The specular itself should have a very low roughness to create a very tight highlight.
Title: Re: Tire tracks
Post by: Tangled-Universe on April 01, 2011, 05:20:24 AM
Very realistic work Ulco, I really like it!
Nice fence model too. Did you model it yourself?

Cheers,
Martin
Title: Re: Tire tracks
Post by: inkydigit on April 01, 2011, 05:22:20 AM
great job Ulco, also reminds me of the years i spent working in the Bollenstreek near the dunes...great scene!
Title: Re: Tire tracks
Post by: Dune on April 01, 2011, 06:16:45 AM
Thanks guys, and you were just in time, Matt, I was just starting another render, but changed the reflection roughness from 0.1 to 0.02. It's an added reflective shader (RT) after which some dirt PF. Next one will also have better tire tracks and puddles of water.
@Martin: self modeled, indeed.
Title: Re: Tire tracks
Post by: Dune on April 02, 2011, 03:01:53 AM
Somehow this render took ages (3x the last one), and it might be the water, although masked out (but slightly curved with the soil). It may also be the more reflectiveness in the lower parts...
Title: Re: Tire tracks
Post by: jo on April 02, 2011, 04:52:24 AM
Cool stuff Ulco :-).
Title: Re: Tire tracks
Post by: Gannaingh on April 02, 2011, 12:29:10 PM
Ulco, the things you do with terragen are just awesome to watch!
Title: Re: Tire tracks
Post by: airflamesred on April 02, 2011, 01:51:16 PM
Stunning work
Title: Re: Tire tracks
Post by: freelancah on April 02, 2011, 03:19:38 PM
Awesome Ulco. It's a thought provoking stuff. Both visual and procedural wise
Title: Re: Tire tracks
Post by: choronr on April 03, 2011, 12:46:02 AM
So real. Yet, I would be tempted to not have the crops look like crops (in rows); but, rather go for random patches of weeds. In all, this is an extra special piece.
Title: Re: Tire tracks
Post by: choronr on April 03, 2011, 01:01:07 AM
Just another thought; I would like to see a Mars scene with the tracks of the Rover plowing along the terrain (or should I say the Marain).
Title: Re: Tire tracks
Post by: Dune on April 03, 2011, 03:08:13 AM
QuoteMars scene with the tracks of the Rover
No problem  ;)

I made some other maize stumps, with dried leaves on it, might just do another one, although I'm busy again with my trains now.
Title: Re: Tire tracks
Post by: Dune on April 04, 2011, 02:12:18 AM
Well, you supplied me with an idea. Does this look like Mars a bit? With reference picture in the next post.
Title: Re: Tire tracks
Post by: Dune on April 04, 2011, 02:14:30 AM
from the internet, I liked the 'vulcanic' looking rocks.
Title: Re: Tire tracks
Post by: ajcgi on April 04, 2011, 10:14:53 AM
Insane details. Great mud shading. ;)
Title: Re: Tire tracks
Post by: choronr on April 04, 2011, 11:46:35 AM
Ulco, this is exciting ... the colors; atmo, surface and rocks are right on. - and, those tracks are amazing. Sure wish you could teach us how to produce them.
Title: Re: Tire tracks
Post by: Dune on April 05, 2011, 03:04:00 AM
Here's a better render. I read that the Mars atmo is kind of dusty. Plucked a Rover from the web, but I haven't changed the glass and such yet. Just dumped it on the surface. I am thinking about how to make the 'flakes' that stick out in the reference photo....

The tracks are a photoshop painted square mask, set to 0.6m wide, repeated Y-wise, fed through a transform shader to get the second track, and then warped. This whole set is duplicated and the warping fractal (or Perlin 3D for smoother effect) slightly changed, so you get front and back wheels slightly different in corners (like in real life). Then merge it all together. This should get you on track  ;)
Title: Re: Tire tracks
Post by: Henry Blewer on April 05, 2011, 07:41:46 AM
Very nice. It's difficult to tell if this is rendered or a photo. It looks very much like the test area photos from JPL.
Title: Re: Tire tracks
Post by: choronr on April 06, 2011, 01:08:37 AM
Thanks Ulco for this explanation. This iteration of your image is very good. I can visualize an image where the Rover is at the edge of a deep crater with tracks behind.
Title: Re: Tire tracks
Post by: dandelO on April 07, 2011, 10:22:44 AM
Always on the outer reaches of breaking the reality barrier, Ulco! Great stuff over the last few weeks!