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General => Image Sharing => Topic started by: dandelO on April 01, 2011, 09:12:42 PM

Title: Mt. Improbable
Post by: dandelO on April 01, 2011, 09:12:42 PM
A boredom-remedy render. I won't continue any further with this nonsense.

I think it gets quite windy here.

Cheers! :)
Title: Re: Mt. Improbable
Post by: Henry Blewer on April 02, 2011, 08:29:36 AM
Very strange. This one reminds me of some 'dreamscape' illustrations I have seen.
Title: Re: Mt. Improbable
Post by: Gannaingh on April 02, 2011, 12:27:49 PM
Improbable only to those who have limited their minds, us TG2-ers have no such problem  :) I'm with njeneb on this one, it has a very nice dreamy quality to it.
Title: Re: Mt. Improbable
Post by: Zairyn Arsyn on April 02, 2011, 08:45:36 PM
neat!! :)
i once had some improbable mountain dreams.

the mountain reminds me of ice cream, specially, when its in a waffle cone.  ;)
Title: Re: Mt. Improbable
Post by: choronr on April 03, 2011, 12:50:32 AM
Yet, boredom produced creativity ..unless however, a bottle or two of some Chimay added some visions. With TG2, anything can happen.
Title: Re: Mt. Improbable
Post by: Redwolf on April 04, 2011, 10:45:23 AM
how the hell u managed that? Postwork?
Title: Re: Mt. Improbable
Post by: dandelO on April 09, 2011, 03:07:44 PM
Cheers, folks! :)

While I was reading Dune's post about population problems I remembered this .tgd had a weird thing happen, too.

When I view the population of airships as wireframe mode, they're appearing in the correct place that they rendered out, as in the image above but when I view it as bounding boxes, they're not in the right place.

Strange.
Title: Re: Mt. Improbable
Post by: Oshyan on April 28, 2011, 01:10:02 AM
dandelO, if you still have this file around I'd be interested in seeing if I can reproduce the problem you saw with incorrect bounding box display.

- Oshyan
Title: Re: Mt. Improbable
Post by: dandelO on April 28, 2011, 12:10:50 PM
Sorry, Oshyan. I worked out what was wrong with this.

The bug(if it is indeed a bug that the displays don't match) happens when the main object isn't centered.

You can test easily it with a rock. Both these views have the main rock's translate Z field at 10.
When the object is '0,0,0', there's no issue.

* The wireframes show the correct positions of the pop' objects. It's the bounding boxes that are offset when the object isn't centred.
Title: Re: Mt. Improbable
Post by: max_thehitman on April 28, 2011, 02:33:17 PM

MMMmmmm... I don´t know about this one  :o
Too freaky looking for my mind at the moment, but still, a very cool concept and idea. It´s sort of
like an artwork by Salvador Dali. I have a few books on his art.
It looks like a subconcious dreamland on some far away world. It could very well be a reality
in this Universe of ours, but we just have not seen it (yet). So its a cool idea.
I like to watch and learn from your many experiments with TG2. Extremely good things have come out of them.
Your a pretty amazing wizard of an artist!  8) That´s Extra Cool in my book!
Title: Re: Mt. Improbable
Post by: Oshyan on April 28, 2011, 02:59:15 PM
Thanks for the extra info dandelO. I'd say this is probably a bug, though I understand why it's probably happening.

- Oshyan