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I don't really like how the other planet got sort of pixelated, but I can't figure out how to fix it.
thats pretty cool, have your tried making the secound planets atmo have a higher sample amount? (its under the internal setting, right-click). If you can fix that and add some stars it would be evenb better :)
Regards,
Will
That's a really interesting image. I'm impressed how you managed to get the sharp transition from light to dark. I really like the atmosphere's colors too. Overall great job :).
just to add on what Old_blaggard just said, the colors are really neat but what I found intresting was how it made a redshift.
Regards,
Will
very nice pic, especially the colours
Here's the file, in case anyone reading this has a TG2 without render size limits *wink*
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Quote from: crunchy frog on March 28, 2007, 07:02:01 PM
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I don't really like how the other planet got sort of pixelated, but I can't figure out how to fix it.
Try increasing your antialiasing to take out the pixelation.
I think he has the free version, just assuming from his other posts.
Regards,
Will
Actually increasing the detail helps much more than increasing AA in this case. I'll post some re-renderes later on when I get home.
- Oshyan
neat, it will be cool to see those.
Regards,
Will
Alrighty, here are 2 versions of it at higher detail. I tried increasing AA but it didn't have a significant effect. Increasing detail was the only thing that really affected the jagged planet edge.
Here's detail 1 with GI 2/2. Render time was 1 hour and 20 minutes:
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And here's detail 2 with GI 1/1. Render time was 4 hours and 27 minutes:
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Interestingly, although the edge of the planet is smoother here, there is also more banding in the sky and some odd blotchiness in the lower-right. It also loses some of the nice soft lighting of those mountains in that area. A combination of all 3 might be best, in fact, because I also liked the sort of "rainbow sparkles" along the edge of the planet, despite the jaggedness. If you could combine the slight color variations of detail 1 with the smoothness of detail 2 and the lower-right from the original, I think it'd be the best of the lot. ;)
- Oshyan
Interesting tests there, Oshyan.
just a question Oshyan:
why did you decrease GI for the second re-render???....any particular reason??
Quote from: Oshyan on March 29, 2007, 10:08:06 PM
If you could combine the slight color variations of detail 1 with the smoothness of detail 2 and the lower-right from the original, I think it'd be the best of the lot. ;)
I'll try doing that in photoshop this weekend.
There are two reasons I decreased GI in the 2nd case. First, the GI detail is *relative*, so if you increase overall detail then to maintain the same level of GI quality you should actually decrease GI. Since the lighting was "good enough" at detail 1 I figured it'd be ok to reduce it. I also wanted to avoid extra render time and see whether it would actually have a significant effect. It didn't seem to. The detail slider had the greatest impact.
- Oshyan
Will increasing the GI make the bottom right part lighter?
I spent 10-15 minutes on merging, very minor color work (didn't adjust contrast or levels, just some color to help with the blending) And I think I got rid of some of the banding, but some is still there. I basically did what Oshyan wanted (bits of 2 additional renders with the original).
That's great. No matter how much I tried, I always got seams between the different parts of the image.
Could you email me a copy in .bmp format?
well, the original images I used were 2 jpgs and a png, so just save the version I posted and convert it to a bmp, or I can do it if you don't have MS Paint or something to convert it to a bmp
the reason I wanted a bmp is because of the image quality that's lost when it's converted to jpg
sorry, you'd have to get the TGD file or the original bmp render
Hi Guys
Great work here... just a quick note to say.... If you add a small amount of noise to the image in Photoshop, the banding will most likely disappear. This is a good trick to use with vignettes (gradients).
Simon.