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General => Terragen Discussion => Topic started by: crunchy frog on March 28, 2007, 07:02:01 PM

Title: kinda neat pic
Post by: crunchy frog on March 28, 2007, 07:02:01 PM
[attachimg=#]

I don't really like how the other planet got sort of pixelated, but I can't figure out how to fix it.
Title: Re: kinda neat pic
Post by: Will on March 28, 2007, 07:10:26 PM
thats pretty cool, have your tried making the secound planets atmo have a higher sample amount? (its under the internal setting, right-click). If you can fix that and add some stars it would be evenb better :)

Regards,

Will
Title: Re: kinda neat pic
Post by: old_blaggard on March 28, 2007, 07:16:25 PM
That's a really interesting image.  I'm impressed how you managed to get the sharp transition from light to dark.  I really like the atmosphere's colors too.  Overall great job :).
Title: Re: kinda neat pic
Post by: Will on March 28, 2007, 07:17:54 PM
just to add on what Old_blaggard just said, the colors are really neat but what I found intresting was how it made a redshift.

Regards,

Will
Title: Re: kinda neat pic
Post by: child@play on March 28, 2007, 07:19:55 PM
very nice pic, especially the colours
Title: Re: kinda neat pic
Post by: crunchy frog on March 28, 2007, 10:20:22 PM
Here's the file, in case anyone reading this has a TG2 without render size limits *wink*
[attachurl=#]
Title: Re: kinda neat pic
Post by: Njen on March 29, 2007, 05:57:53 AM
Quote from: crunchy frog on March 28, 2007, 07:02:01 PM
[attachimg=#]

I don't really like how the other planet got sort of pixelated, but I can't figure out how to fix it.

Try increasing your antialiasing to take out the pixelation.
Title: Re: kinda neat pic
Post by: Will on March 29, 2007, 06:00:13 AM
I think he has the free version, just assuming from his other posts.

Regards,

Will
Title: Re: kinda neat pic
Post by: Oshyan on March 29, 2007, 03:34:34 PM
Actually increasing the detail helps much more than increasing AA in this case. I'll post some re-renderes later on when I get home.

- Oshyan
Title: Re: kinda neat pic
Post by: Will on March 29, 2007, 05:19:02 PM
neat, it will be cool to see those.
Regards,

Will
Title: Re: kinda neat pic
Post by: Oshyan on March 29, 2007, 10:08:06 PM
Alrighty, here are 2 versions of it at higher detail. I tried increasing AA but it didn't have a significant effect. Increasing detail was the only thing that really affected the jagged planet edge.

Here's detail 1 with GI 2/2. Render time was 1 hour and 20 minutes:
[attachthumb=1]

And here's detail 2 with GI 1/1. Render time was 4 hours and 27 minutes:
[attachthumb=2]

Interestingly, although the edge of the planet is smoother here, there is also more banding in the sky and some odd blotchiness in the lower-right. It also loses some of the nice soft lighting of those mountains in that area. A combination of all 3 might be best, in fact, because I also liked the sort of "rainbow sparkles" along the edge of the planet, despite the jaggedness. If you could combine the slight color variations of detail 1 with the smoothness of detail 2 and the lower-right from the original, I think it'd be the best of the lot. ;)

- Oshyan
Title: Re: kinda neat pic
Post by: old_blaggard on March 29, 2007, 11:21:04 PM
Interesting tests there, Oshyan.
Title: Re: kinda neat pic
Post by: dhavalmistry on March 30, 2007, 01:40:08 AM
just a question Oshyan:

why did you decrease GI for the second re-render???....any particular reason??
Title: Re: kinda neat pic
Post by: crunchy frog on March 30, 2007, 10:49:58 AM
Quote from: Oshyan on March 29, 2007, 10:08:06 PM
If you could combine the slight color variations of detail 1 with the smoothness of detail 2 and the lower-right from the original, I think it'd be the best of the lot. ;)

I'll try doing that in photoshop this weekend.
Title: Re: kinda neat pic
Post by: Oshyan on March 30, 2007, 12:46:58 PM
There are two reasons I decreased GI in the 2nd case. First, the GI detail is *relative*, so if you increase overall detail then to maintain the same level of GI quality you should actually decrease GI. Since the lighting was "good enough" at detail 1 I figured it'd be ok to reduce it. I also wanted to avoid extra render time and see whether it would actually have a significant effect. It didn't seem to. The detail slider had the greatest impact.

- Oshyan
Title: Re: kinda neat pic
Post by: crunchy frog on March 30, 2007, 08:40:38 PM
Will increasing the GI make the bottom right part lighter?
Title: Re: kinda neat pic
Post by: mrwho on March 31, 2007, 02:46:07 AM
I spent 10-15 minutes on merging, very minor color work (didn't adjust contrast or levels, just some color to help with the blending) And I think I got rid of some of the banding, but some is still there. I basically did what Oshyan wanted (bits of 2 additional renders with the original).
Title: Re: kinda neat pic
Post by: crunchy frog on April 01, 2007, 10:30:44 AM
That's great. No matter how much I tried, I always got seams between the different parts of the image.

Could you email me a copy in .bmp format?
Title: Re: kinda neat pic
Post by: mrwho on April 01, 2007, 05:48:30 PM
well, the original images I used were 2 jpgs and a png, so just save the version I posted and convert it to a bmp, or I can do it if you don't have MS Paint or something to convert it to a bmp
Title: Re: kinda neat pic
Post by: crunchy frog on April 01, 2007, 07:40:53 PM
the reason I wanted a bmp is because of the image quality that's lost when it's converted to jpg
Title: Re: kinda neat pic
Post by: mrwho on April 01, 2007, 10:10:35 PM
sorry, you'd have to get the TGD file or the original bmp render
Title: Re: kinda neat pic
Post by: littlecannon on April 24, 2007, 12:04:31 PM
Hi Guys

Great work here... just a quick note to say.... If you add a small amount of noise to the image in Photoshop, the banding will most likely disappear. This is a good trick to use with vignettes (gradients).

Simon.