Just another boredom-doodle render I done last night.
Really just another variation render of my cirrocumulus clouds, which I'm constantly playing with. I needed some landscape to put into it so this is just two fake stones shaders, with fractal colours laid over the top to fake some coloured lights.
Cheers for looking! :)
Looks really realistic Dandelo. That city is created in Terragen?
Extremely boring, Martin... :D :D I like it! I guess you used the fake stone for displacement only... are the lights a strata-type luminant color layer? I was wondering about using a sinus function with a distance shader to get a nice vertical pattern, still have to experiment.
very interesting stuff....
very good idea !!!
The stones colour output is used as the displacement function of a surface layer, you could do the same with a Voronoi cell pattern but stones work just as well and have all the controls for density and such.
The lights are luminosity functions, each colour derived from different transformations of one fractal.
No water object, just a water shader blended to the ground.
.tgd here; http://forums.planetside.co.uk/index.php?topic=12056.0
* Some might remember I done this a while ago and called it 'Dense City Shader (http://forums.planetside.co.uk/index.php?topic=7897.0)'(say it fast ;)).
* The render from the .tgd I posted will differ from this one as I've done some post work to it here, it's the same scene just different levels and some aesthetic touch-ups to hopefully improve on the base render.
dense city shitter (said fast)
Have you got a tgc of the clouds anywhere here Martin?
Why, yes Sir. The entire .tgd is now in the file sharing section... http://forums.planetside.co.uk/index.php?topic=12056.0 Same sky as above. ^^
You can just save the cloud layers as a .tgc from there.(the cloud density shaders(not to be confused with dense city shaders;))for the higher clouds are inside the cirrocumulus cloud layer node). The lower cloud layer is pretty much just unedited, default TG settings, save for a few 'random seed' clicks for a nice pattern and a little pink in the envirolight colour setting, I think.
There are another 2 versions of those high clouds around here somewhere, too.
* Here's the first version of the clouds; http://forums.planetside.co.uk/index.php?topic=10187.0
* Here's the second; http://forums.planetside.co.uk/index.php?topic=3691.msg117320#msg117320
I prefer the way they look now in the .tgd for this thread, though. I'm always editing them.
Just ask if you've any questions, Ade! :)
amazing martin, looks awesome. :)
if i did'nt know it was fake stones i would be convinced it was a model..
thank you old chap, I shall have a lookin now :)
what I came up with using your excellent city generation tool!!
Wow, I really like that result pfrancke. Nice work, very atmospheric. The original effect is also quite cool. I love the colors, looks like a Utopian future city with light refracting off of sophisticated crystalline architecture.
- Oshyan
pfrancke. Is that the Bounty ? Looks like it. Superb Pic. Love it.
Hi RAF Blackace - Seatraveler - Kaol, And in your travels, be sure to go (if you haven't already) to Ashundar, they have many objects, that moon in particular.
Piet
Is that a real Ship ? I spent many years doing ship wood modelling and it looks like the bounty to me. Did a quick search on the interweb and could find no reference to the sea traveler apart from the 3D model. It looks like the bounty with an extra aft deck added.
Course I could be wrong. I usually am.
It's the model at Renderosity. If I remember the creator of it mentioned that he generalized it. I remember spending an entire summer building a model during a summer vacation when I was a teenager. And I started working on an Artisan wooden model 10 years ago - soon I will retire and if my eyesight and hands can stand it, I will put more time into it.
DandelO, sorry for stealing thread here - RAF, two more things to consider - if you wish to use models in TG2, be sure to read posts by Klas. He has a utility that runs against mtl files and it creates a tgc file that TG2 can input (with many mtl fixes and improvements). And dig deep into DandlO technology - His planetary grass shader is a favorite.
very very very nice job pfrancke !
Cool cool cool ... and ... cool again ;D
Interesting technique DandelO ! But i am not (so much) suprised !
Because you are very good at finding different ways to use TG2 ;)
And thanks for the file :)
Pfrancke your use of the file is very nice !