I was hoping to get some rollers again, and fiddled with combinations of shaders and blue nodes until I got this. But, too much warp in the foam fractal, and only after rendering I saw the sinus waves extending into deep water, so I have to get to it again. And the wet shore is elevated too high.
Still looks pretty well Ulco, despite the couple of flaws you mentioned.
Perhaps you can render the next version of this image with an increased ray detail multiplier for more underwater detail.
wow, nice rollers....looking forward to the nest iteration!
Next is much better, but I don't have the 64-bit alpha version, so no ray detail multiplier for me yet (sigh).
Very nice start , Dune!
Nothing to say , you know already what you can do better anyway :)
Looking good Dune. Your surf texture works really well.
It looks great already. I'd suggest changing the terrain color a smidge.
Looking very good Ulco. Them rollers are very convincing.