Planetside Software Forums

General => Image Sharing => Topic started by: Dune on April 06, 2011, 02:32:54 AM

Title: Dune's Beach number XXX
Post by: Dune on April 06, 2011, 02:32:54 AM
I was hoping to get some rollers again, and fiddled with combinations of shaders and blue nodes until I got this. But, too much warp in the foam fractal, and only after rendering I saw the sinus waves extending into deep water, so I have to get to it again. And the wet shore is elevated too high.
Title: Re: Dune's Beach number XXX
Post by: Tangled-Universe on April 06, 2011, 03:58:59 AM
Still looks pretty well Ulco, despite the couple of flaws you mentioned.

Perhaps you can render the next version of this image with an increased ray detail multiplier for more underwater detail.
Title: Re: Dune's Beach number XXX
Post by: inkydigit on April 06, 2011, 06:49:54 AM
wow, nice rollers....looking forward to the nest iteration!
Title: Re: Dune's Beach number XXX
Post by: Dune on April 06, 2011, 08:50:30 AM
Next is much better, but I don't have the 64-bit alpha version, so no ray detail multiplier for me yet (sigh).
Title: Re: Dune's Beach number XXX
Post by: Kadri on April 06, 2011, 09:29:44 AM

Very nice start , Dune!
Nothing to say , you know already what you can do better anyway :)
Title: Re: Dune's Beach number XXX
Post by: Hetzen on April 06, 2011, 09:33:26 AM
Looking good Dune. Your surf texture works really well.
Title: Re: Dune's Beach number XXX
Post by: jbest on April 06, 2011, 06:29:25 PM
It looks great already. I'd suggest changing the terrain color a smidge.
Title: Re: Dune's Beach number XXX
Post by: choronr on April 09, 2011, 01:28:43 AM
Looking very good Ulco. Them rollers are very convincing.