Hello there people...
I was thinking... What if we had a Specular tab inside a Surface Layer, just like the one in the Default Shader? I'm not a huge fan of the reflective shader, at most cases I prefer the Default Shader's Specular to make reflections and etc. Well, I'ts just a suggestion... ::)
What is the problem with the reflective shader? As far as I know it's kind of similar to the default's possibilities...
As far as I know it's extremely similar if not essentially the same.
- Oshyan
Well, there are differences, come to think of it; the + of reflective is the RayTrace option (I just used this for a watery area where I don't need the transparency = faster). The + of the default is the option for an image map, but that can be done by blending a surface layer with an image map and setting the reflective as its child.
Yes, the Default shader essentially just packages up some other functions in a more easily controllable way, but it's certainly less powerful and flexible than creating your own network that does similar things (just as you described with a child layer, or using a Blend Shader input, etc).
- Oshyan
I've been meaning to add this for some time. It will be in a future version.