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General => Terragen Discussion => Topic started by: mesocyclone on April 11, 2011, 06:18:33 PM

Title: Suggestion: Specular tab in Suface Layer
Post by: mesocyclone on April 11, 2011, 06:18:33 PM
Hello there people...

I was thinking... What if we had a Specular tab inside a Surface Layer, just like the one in the Default Shader? I'm not a huge fan of the reflective shader, at most cases I prefer the Default Shader's Specular to make reflections and etc. Well, I'ts just a suggestion...  ::)
Title: Re: Suggestion: Specular tab in Suface Layer
Post by: Dune on April 12, 2011, 02:17:55 AM
What is the problem with the reflective shader? As far as I know it's kind of similar to the default's possibilities...
Title: Re: Suggestion: Specular tab in Suface Layer
Post by: Oshyan on April 12, 2011, 02:23:03 AM
As far as I know it's extremely similar if not essentially the same.

- Oshyan
Title: Re: Suggestion: Specular tab in Suface Layer
Post by: Dune on April 12, 2011, 02:27:28 AM
Well, there are differences, come to think of it; the + of reflective is the RayTrace option (I just used this for a watery area where I don't need the transparency = faster). The + of the default is the option for an image map, but that can be done by blending a surface layer with an image map and setting the reflective as its child.
Title: Re: Suggestion: Specular tab in Suface Layer
Post by: Oshyan on April 12, 2011, 03:21:59 AM
Yes, the Default shader essentially just packages up some other functions in a more easily controllable way, but it's certainly less powerful and flexible than creating your own network that does similar things (just as you described with a child layer, or using a Blend Shader input, etc).

- Oshyan
Title: Re: Suggestion: Specular tab in Suface Layer
Post by: Matt on April 18, 2011, 07:08:13 PM
I've been meaning to add this for some time. It will be in a future version.