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General => Image Sharing => Topic started by: mesocyclone on April 15, 2011, 10:39:23 PM

Title: Requiem of the Storm v3
Post by: mesocyclone on April 15, 2011, 10:39:23 PM
Well, I'm still not satisfied with the ground... I would like to add more detail, and maybe some disperse cracks in it... Any crits/suggestions welcome!!
Title: Re: Requiem of the Storm WIP
Post by: choronr on April 16, 2011, 12:21:27 AM
You know, as I look at this image, I get thinking that a marooned ship, lying on its side would look good here at a center of interest focus. Nice work so far.
Title: Re: Requiem of the Storm WIP
Post by: Themodman101 on April 16, 2011, 02:16:53 PM
Wow! thats fantastic! the only think I wold say is that maybe reduce your cloud sharpness?
Title: Re: Requiem of the Storm WIP
Post by: choronr on April 16, 2011, 02:30:58 PM
I think the cloud sharpness is fine. You might consider decreasing the cloud density; maybe by 1/2 to see what results you get.
Title: Re: Requiem of the Storm WIP
Post by: Gannaingh on April 16, 2011, 02:32:30 PM
I really like the composition, very artistic!
Title: Re: Requiem of the Storm WIP
Post by: Seth on April 16, 2011, 04:19:17 PM
lovely me say
Title: Re: Requiem of the Storm WIP
Post by: Themodman101 on April 16, 2011, 05:17:17 PM
How did you get those specular highlights on some of the stones? reflective shader?
Title: Re: Requiem of the Storm WIP
Post by: mesocyclone on April 17, 2011, 12:12:41 AM
Yeah they are a Reflective Shader applied on the fake stones. For the next attempt I will try reducing the cloud density too see what I get, altough it was my intention to have these dark and heavy clouds...
And maybe the stones on foreground are too regular-distributed, I'll also try to change that...
I'm afraid that a ship won't fit the scale to it, as the camera is really near the ground and the view is narrow, but it's a good idea to have some ship debris in the middle of it, the only thing is that I don't know to model that...  ::) And maybe its rather difficult to find for free download...

Anyways, thanks everyone for the response!
Title: Re: Requiem of the Storm WIP
Post by: Themodman101 on April 17, 2011, 12:15:06 AM
Ah okay, I tried doing that myself.. But it didnt work for me.. I put it in the color Function, is that right? or is it the luminance? This type of thing gets me confused.
Title: Re: Requiem of the Storm WIP
Post by: Kadri on April 17, 2011, 12:39:06 AM

Interesting image Mesocyclone! I like it :)
Title: Re: Requiem of the Storm WIP
Post by: mesocyclone on April 17, 2011, 09:46:38 PM
@ Themodman101 : In the Shaders tab, just create a Reflection Shader as a child shader for the stones.  ;D
Title: Re: Requiem of the Storm WIP
Post by: Hetzen on April 17, 2011, 09:50:35 PM
I like the ground as it is. Looks like you're in a cave.
Title: Re: Requiem of the Storm WIP
Post by: mesocyclone on April 19, 2011, 11:45:59 PM
Here is v2.

- Decreased cloud density by 1/2;
- Added a PF shader as a displacament function for the sand surface layer
- Darkened the colour of the sand layer a little
- Decreased some stone scales
- Enabled GI surface details, increased GI sample quality to 3
- Minor changes in reflective shader

Hope you like it!
Title: Re: Requiem of the Storm v2
Post by: choronr on April 20, 2011, 12:03:40 AM
You can see the results of each of the elements you've changed. Another idea: I think there is a 'leafless tree' either here at the forum; or, at Ashundar. I think one would look good against the light as a silhouette; and, a center of attention. Also, I'd be tempted to reduce the reflectivity in the foreground.

Very good work so far.
Title: Re: Requiem of the Storm v2
Post by: Themodman101 on April 20, 2011, 09:40:48 AM
Personally I love it the way it is, but a dead tree would certainly be most welcome.
Title: Re: Requiem of the Storm v2
Post by: Henry Blewer on April 20, 2011, 11:23:19 AM
Dandelo's maples have a winter shader node. Or perhaps some of Marc Gebhart's trees.

http://web.me.com/marcgebhart1/Trees/Welcome.html
http://sites.google.com/site/d4nd310/
Title: Re: Requiem of the Storm v2
Post by: mesocyclone on April 20, 2011, 11:09:58 PM
Here is v2.1... Just some minor changes. Thanks for the links and suggestions, fot the next version I'll try the dead tree.

Title: Re: Requiem of the Storm v2.1
Post by: mesocyclone on April 22, 2011, 04:05:47 PM
Version with tree from Marc Gebhart. Some changes in the clouds and displacements as well. Hope you like it!
Title: Re: Requiem of the Storm v3
Post by: Henry Blewer on April 22, 2011, 07:03:31 PM
Nice lonely render. I used to collect posters when back in the late 1970's. This would be an image I would have bought.
Title: Re: Requiem of the Storm v3
Post by: mesocyclone on April 24, 2011, 01:02:55 PM
Thanks!  ;D I might consider this the final version...
Title: Re: Requiem of the Storm v3
Post by: choronr on April 24, 2011, 01:26:43 PM
Now this is looking fine; good work. If you were to print, I would suggest cropping off 10% of the top; and, 5% of the bottom.