Planetside Software Forums

General => Image Sharing => Topic started by: Henry Blewer on April 18, 2011, 06:15:46 PM

Title: Day Dream
Post by: Henry Blewer on April 18, 2011, 06:15:46 PM
This is the landscape portion of the project I am currently working on.
 
Walli's Plant Pack, Walli's Dry Grass Pack, Walli's Dry Bush Bundle.

http://www.flickr.com/photos/njeneb/5632917644/sizes/o/in/photostream/
Title: Re: Day Dream
Post by: dhavalmistry on April 18, 2011, 08:36:41 PM
very nice...my only complain is that the trees stop near the left edge of the render....maybe they should continue past the edge......
Title: Re: Day Dream
Post by: Themodman101 on April 18, 2011, 08:58:24 PM
Very nice image, however it seams really noisy and pixelated in feeling. I dunno if this is just me or not, as Ive been staring at my crappy quality renders for hours XD

feels good overall, I agree with dhavalomistry
Title: Re: Day Dream
Post by: max_thehitman on April 21, 2011, 06:20:34 PM


Looks good. Somehow I feel it needs some animals on it , or some "dinosaurs". LOL
I know, its weird suggestion, but it reminds me of a scene I seen once on the history channel about
dinosaurs and this image looks like it. Bring on the Brontosaurus!
Congrats on a cool image!
Title: Re: Day Dream
Post by: Henry Blewer on April 22, 2011, 01:21:26 AM
It needs something, that's for sure. I may get back to this one, as I like it. But right now I'm learning how to use the simple shape shader node. This has great potential for many things, roads, buildings, masks for fields...
Title: Re: Day Dream
Post by: Jo Kariboo on June 27, 2011, 11:37:49 PM
I very like the mood of this one.
Title: Re: Day Dream
Post by: Tangled-Universe on June 28, 2011, 02:14:56 AM
Looks pretty good Henry! :)
I agree with the noisy/pixelated look. Especially those grasses require good AA settings.

You could also add a bit more size variation to populations to add more interest and natural look.
Another thing which makes populations look better is to give them a slight rotation on the x- or z-axis of, say, ~5 degrees.
You can find these options in the panel of the object maker (not the object populator).

Cheers,
Martin
Title: Re: Day Dream
Post by: Klas on June 28, 2011, 05:02:49 AM
Hi njeneb,
This is very nice. Another idea to make it a bit better is to add another powerfraktal displacement where the trees are sitting on, so that some trees are a bit deeper in the earth - sorry I don't know how to explain it better in English.
Title: Re: Day Dream
Post by: Henry Blewer on June 28, 2011, 08:27:43 AM
I will try out the object rotation trick. I know Frank B uses this technique.
The compute terrain linked from the end of the shader nodes causes the objects to sit right on top of the terrain. It probably is not necessary for tree populations. I'll give that a try also.