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excellent concept and realisation!
many times I have tried to do a twister and failed, this is cool, like the way the trees get blown away
The base needs more dirt and stuff flying around. I have seen these things. The base is quite diffuse looking. Anything a tornado can lift will fly 10 feet to 10 miles.
hehehe... ;D
Quote from: Dune on May 04, 2011, 03:58:31 AM
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RUN FOR YOUR LIVES!!! GET TO DA BASEMENT! the twister looks a bit strange or out of place with the mountains
in the background imo.
That looks like an F2 or F3 Tornado twister. Very cool effects. What is the neat trick to do
these things? Looks pretty amazing.
Many congratulations!
I'm with max on this one, How exactly did you go about this? Cumulus clouds masked by a circle mask or something> seams like that would create too perfect of a shape though.
Tornado looks nice, but it is not even close to windy enough yet. Well, that is, if you have a F-0.005 tornado (:D) it might. I really expected for it to look much more windy ;)
I also thought the immediate surroundings of a tornado should have trees askew, and more rubbish and small dirt flying around, but that takes a lot more work, and separate pops of trees. I'll keep this largely to myself, but I'll tell you the twister is a metacloud, restricted by a warped simple shape.
Perhaps the mountains are not appropriate, but I liked it, never intended it to be 'reality'. Maybe this next version is more real. Only the sand ripples on the rocks is a bit off.
Here's another POV of the first one, but the dirt is too static IMO. I wish I could get it blurred by motion.
This reminds me very much of 'dust devils' which we see here often in the desert. Just last Sunday, my wife and I were driving through the town of Maricopa where one of these was crossing the road just in front of us. My car swayed back and forth a few times until we passed it. Throughout the warmer season; almost any time, one will see dust devils in the desert.
Very good depiction here Ulco.
good jobs.
nice twister
We had a tornado in New Zealand just a couple of days ago. They're very rare here. A couple of people were killed and quite a bit of damage.
Regards,
Jo
whaou it's really a crappy year between new zealand and mother nature. I hope it can help to get your rugby team weaker during the next world cup. :D
the lighting on the first one is very good.
I really like how light strikes the tornado
I like the POV of the third one , Dune !
Thanks, guys. Here's another version, where I tried to use a blue node whirl function I got from this forum (don't know whose it is) for the cloud above the twister. The problem with that whirl is that it's too sharp edged. I'd be better of with a simple mask, I suppose.
The Djinn. The great devil of the desert. It may not be what you had in mind, but this is a very cool render. 8)
Here are a series of different 'dust devils': http://www.youtube.com/watch?v=OqyCuU8gHGQ
Interesting footage to be found. Got another idea...
Nature provides so many forms of art ...nice one here.
Very inspiring work! Keep it up!
I will!
Magnificent! 8)
Truly very inspiring experiments your doing and pretty cool artsy scenes too.
Excellent smoke. This would work for underwater 'smokers' very well also.
It's not a twister anymore, but who cares. I'm now diving into HDR,a s this is a bit washed out in the sky. I saved as EXR and will do some PS work later.
Another version
Looks like the Volcano Krakatoa ! ;D Extra cool idea!
Really good looking scene. Big Cheers Dune!
The best smoke yet! Using that plane object again?
Yep.
Great looking smoke indeed!
Two more versions. Getting fed up with it by now...
Number 2 (not perfect, but a another test), giving me some ideas to make an Atlantis kind of thing...
A Minoan tidal wave sim would work well with it also. It's easier to think about than the resent ones.
This latest is very good. Maybe a small bit of glow from within the depth of the cone. Also, maybe a mix of lighter smoke with the dark would enhance the plume.
thera/atlantis...looking forward to these!
A mix of light steam/smoke is much nicer, indeed.
And two premature Atlantis thingies, just to test the idea. In one I let bubbles escape from an underwater vulcano. The water is very transparent, too much perhaps for such a wide area.
Great experiments, Ulco. The mixture of light and dark smoke is quite nice, maybe a little too contrasty. There's something you don't here very often about your particular rendering style, eh? :D
I wonder, is there something in the air water that makes us all wind up on similar projects? I'm also getting some underwater tests done at the moment. Here's one frame of a new animation I'm rendering as a practice exercise. Weird, huh?
Marvelous stuff Ulco and Martin, you guys keep the creative vibes going filling our minds with new ideas ...keep on.
In smoke I like contrast 8) But seriously, I know it's bit too much. Just testing stuff, I suppose. I've got one now where I also have some flames leaking out of the crater. And the underwater thingies came from a sentence Henry wrote about smokers underwater. And I immediately switch and get new ideas. Too many ideas to work out, though. Every time I start a simple test, it ends up quite promising and I built a landscape around it, add some bushes, some more clouds, and before you know, it's a word of itself. But before perfecting it, another idea turns up, and I neglect the former one. Heaps of unfinished business here.
Like this one here. Experimenting with other craters I ended up doing one in WM. Another one I won't finish, I'm afraid, as it's far from perfect.
I am happy to spread my chaos. :D
Wonderful volcano Ulco. It does not have the classic caldera, but one which is far more interesting; and more likely. Great job.
Last one for some time. Had to use displacement tolerance = 2 to get the peaks correct.