I'm looking for a way to adjust the saturation of a "colour image" inside an OBJ's or TGO's shader. Does anyone know the proper way to implement the "Adjust saturation colour" node? I've so far been unsuccessful in using it. Is this node only for adjusting the colors that terragen produces internally?
Thanks,
James
Got it.
I needed to remove the original Image map from the "Default shader", then make a separate "Image map shader" using the Object UV projection type). Plugging that into the "Adjust saturation colour" node and controlling it with a "constant scalar" I was able to have variable saturation for my leaf (or any other image map).
James
Glad you resolved your problem and thanks for posting the solution. Sorry about not replying earlier.
- Oshyan
You're welcome. No problem.
James
Usefull tip-bit. I've wondered about this myself, but always went back to photochop to resolve. Thanks for sharing.
Thinking out loud again. You could even modulate that constant input to give you colour variance over a population too. Hrmmm.....
So I tried this on a new tree today. It doesn't seem to work with objects that have a parts shader. If you place the nodes as indicated, TraceRay errors occur and nothing renders. I can successfully render if I place the nodes outside of the parts shader but all I get is black in place of texture. It doesn't seem to use the object's UV's.
James