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Support => Terragen Support => Topic started by: child@play on March 31, 2007, 12:05:01 PM

Title: problems with multi-shader
Post by: child@play on March 31, 2007, 12:05:01 PM
i want to import a poser-model into tg to render it there, but when exported as obj in poser, and imported in tg afterwards, i have more input for the multishader than it can handle. how can i get the missing parts into the multi-shader? tried importing/exporting via blender with various options, but i still have too many groups

anyone got experience with this?  :)
Title: Re: problems with multi-shader
Post by: Kevin F on March 31, 2007, 12:29:46 PM
Hi, I've had the same problems but, as far as I know you can't with this preview version. Future versions should have no such limits.
Sorry
Kevin
Title: Re: problems with multi-shader
Post by: child@play on March 31, 2007, 01:10:21 PM
ah, no problem then, already thought i was too dumb ;)


cheers...
Title: Re: problems with multi-shader
Post by: neon22 on April 01, 2007, 05:56:33 PM
In this instance you could try exporting it from Poser in several sections.
These would be imported as separate obj files into TGTP.
Therefore you would have 16 for each part.

not sure if Poser allows this but Daz Studio does
Title: Re: problems with multi-shader
Post by: Aenea on April 11, 2007, 07:35:48 AM
It works also with blender.
Just save a part of your model with no more than 16 textures, then the next etc.
Once imported into TG make sure they have all the same transformation, rotation etc. they get all together again - perfectly fitting.

Aenea
Title: Re: problems with multi-shader
Post by: rcallicotte on April 11, 2007, 09:49:36 AM
I've done this in Poser and it works.  But, how do you do this in D|S?


Quote from: neon22 on April 01, 2007, 05:56:33 PM
In this instance you could try exporting it from Poser in several sections.
These would be imported as separate obj files into TGTP.
Therefore you would have 16 for each part.

not sure if Poser allows this but Daz Studio does