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General => Terragen Discussion => Topic started by: Ottobyte on May 22, 2011, 12:59:48 PM

Title: 16bit renders
Post by: Ottobyte on May 22, 2011, 12:59:48 PM
Hi there guys, I was wondering, can you render an image in 16bit colour space?

Many thanks
Title: Re: 16bit renders
Post by: Tangled-Universe on May 22, 2011, 02:17:21 PM
After rendering you can save your image in different image-formats like BMP, SGI, RGB, TIF(F) and OpenEXR. All are 8-bit except for the 24-bit EXR.
Title: Re: 16bit renders
Post by: Matt on May 22, 2011, 08:26:33 PM
If you save as EXR you get a 16-bit floating point image.
Title: Re: 16bit renders
Post by: jo on May 22, 2011, 11:14:20 PM
To put it another way, TG2 always renders in HDR. It isn't until you save that you choose what the dynamic range of the saved render will be.

Regards,

Jo
Title: Re: 16bit renders
Post by: Ottobyte on May 23, 2011, 02:51:22 AM
Ahh I see, thanks very much!
Title: Re: 16bit renders
Post by: Tangled-Universe on May 23, 2011, 03:30:46 AM
Quote from: Matt on May 22, 2011, 08:26:33 PM
If you save as EXR you get a 16-bit floating point image.

Really? Photoshop shows it's a 24-bit image. It has an asterix next to "24-bit" in the filename when opened though. Not sure what that means then.
Title: Re: 16bit renders
Post by: Walli on May 23, 2011, 11:03:23 AM
might be 16bit plus 8bit alpha?
Not sure though

Title: Re: 16bit renders
Post by: Tangled-Universe on May 23, 2011, 12:17:37 PM
The alpha-output is separate in the render-node...?
Title: Re: 16bit renders
Post by: Oshyan on May 23, 2011, 03:16:20 PM
Funny, my Photoshop actually shows 32/bit channel.

- Oshyan
Title: Re: 16bit renders
Post by: Tangled-Universe on May 23, 2011, 03:19:01 PM
Quote from: Oshyan on May 23, 2011, 03:16:20 PM
Funny, my Photoshop actually shows 32/bit channel.

- Oshyan

Yeah sorry, mine shows that too...
Title: Re: 16bit renders
Post by: rcallicotte on May 24, 2011, 08:53:46 AM
Me too.  Maybe it's a Photoshop bug?   ;D