Planetside Software Forums

General => Image Sharing => Topic started by: ra on May 28, 2011, 05:54:30 PM

Title: The arrival
Post by: ra on May 28, 2011, 05:54:30 PM
Hi,

just a short render...

(http://reusch-axel.de/gallery/thumb_big_arrival1280.jpg) (http://reusch-axel.de/gallery/arrival1280.jpg)

C&C welcome.

Greetings
Title: Re: The arrival
Post by: Renegade26 on May 31, 2011, 12:46:01 PM
The texture on the land is excellent.
Title: Re: The arrival
Post by: Redwolf on June 04, 2011, 01:21:51 PM
exactly what i was thinking, it could be alien ship
Title: Re: The arrival
Post by: dandelO on June 04, 2011, 02:54:32 PM
The only part I'm not enjoying is the RTO bump on the rock object and you can see a little too many sharp edges that also removes the visual effect of the bump mapping. You should try unchecking RTO and playing with real displacement on that. :)
Title: Re: The arrival
Post by: ra on June 05, 2011, 01:52:04 PM
There is no texture on that asteroid  ;D It is procedural, don't ask how I achieved that...
Anyone realized the "face"?
Title: Re: The arrival
Post by: dandelO on June 05, 2011, 02:17:20 PM
Yes, I gathered it was procedural fractal textures. What I meant was that, if you use RTO to render objects - no actual displacement will be applied, even procedural displacement will be converted to bump mapping. It appears to be bumpy from the centre outwards but right at the edges(where the object is outlined against the sky), you only see the default object's faces, before any shaders are applied.
If you chose to not use RTO, then any procedural displacements would still be visible around the edges. I just think it might look even better doing it that way. :)