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General => Image Sharing => Topic started by: choronr on June 01, 2011, 04:22:02 PM

Title: Desert High
Post by: choronr on June 01, 2011, 04:22:02 PM
The Desert High depicted includes the following resources:

•   My fractal terrain.
•   Voronoi fractalized by 'glen5700' coupled with my fake stone shaders (boulders) including a file by 'dandelO' (foreground rocks/stones).
•   Four population of Walli's dry shrubs; and, his wild grass - two of the shrubs used different color/textures.
•   Pronghorn models by Thelby.
•   White fir model converted by Thelby.

In all, I am pleased with the results. Thanks to all of the above.

Enjoy.
Title: Re: Desert High
Post by: dandelO on June 01, 2011, 06:46:23 PM
Weehee! Pygmy pronghorns! Nice one, Bob.
The beasts do look small in comparison to those near structures but lovely, as usual! :)

I've another set of stones to upload, the ones from my 'Depth charge' animation, that I've saved as a new clip, they're not unlike these old ones but they're much nicer, in my opinion with a much better 'density variation' setup over their range. They use Frank's ingenious method with the merge shader again, which stops the smaller stones growing on the larger ones.

I'll pop them up later on... Again, they're saved with green algae-type shaders like the last ones were, those are easily editable to fit into whatever, though. I was meant to put them up here a while back and forgot.
Title: Re: Desert High
Post by: choronr on June 01, 2011, 07:21:57 PM
Quote from: dandelO on June 01, 2011, 06:46:23 PM
Weehee! Pygmy pronghorns! Nice one, Bob.
The beasts do look small in comparison to those near structures but lovely, as usual! :)

I've another set of stones to upload, the ones from my 'Depth charge' animation, that I've saved as a new clip, they're not unlike these old ones but they're much nicer, in my opinion with a much better 'density variation' setup over their range. They use Frank's ingenious method with the merge shader again, which stops the smaller stones growing on the larger ones.

I'll pop them up later on... Again, they're saved with green algae-type shaders like the last ones were, those are easily editable to fit into whatever, though. I was meant to put them up here a while back and forgot.
Hey, Thanks Martin. Yep, pygmy Pronghorns. Since we are a family of pygmies, I thought I'd create something we'd fit in. Yes, now that you mention it, they should have been larger. And, looking forward to your latest stones. They sound interesting.
Title: Re: Desert High
Post by: Henry Blewer on June 01, 2011, 07:58:20 PM
Another fine image. You have been really showing us how to use Terragen 2.
Title: Re: Desert High
Post by: choronr on June 01, 2011, 08:02:48 PM
Quote from: njeneb on June 01, 2011, 07:58:20 PM
Another fine image. You have been really showing us how to use Terragen 2.
Thank you Henry. This image is similar to two others I've done. Those boulders are interesting. Navigating around that terrain, I find oodles of them many of which are very good and unique.

If anyone is interested, I'll upload the file in 'file sharing'.
Title: Re: Desert High
Post by: Seth on June 02, 2011, 04:19:06 AM
very convincing rocks. love the realism of this one
Title: Re: Desert High
Post by: Dune on June 02, 2011, 05:56:22 AM
I don't think the pronghorns should be bigger. They fit really well. The only crit I have is the slight 'plastic' appearance of the larger rocks. Just too smooth, I'd say. A little small scale displacement would do wonders, or some color variation or less shine.
Title: Re: Desert High
Post by: Walli on June 02, 2011, 10:37:46 AM
very nice one! Very nice terrain. A bit dark for my taste, but perhaps I have to recalibrate my screen ;-)
Title: Re: Desert High
Post by: inkydigit on June 02, 2011, 11:14:22 AM
another cracker Bob, loving these rocks, and plant placement...wee pronghorns look great too!
:)
Title: Re: Desert High
Post by: Hannes on June 02, 2011, 11:24:39 AM
Great image! I think the size of the pronghorns is absolutely OK, but I agree with dune about the plastic look of the boulders.
Title: Re: Desert High
Post by: folder on June 02, 2011, 06:15:33 PM
excellent work as usual, Bob like the dry feel of the place yes upload your tgd


david
Title: Re: Desert High
Post by: max_thehitman on June 02, 2011, 09:00:36 PM


Super! Looks great! I like the idea of the adding the deer to the image. Very good!