Planetside Software Forums

General => Image Sharing => Topic started by: ajcgi on June 15, 2011, 12:14:38 PM

Title: Something about the red rock
Post by: ajcgi on June 15, 2011, 12:14:38 PM
For the first time ever I'm uploading something to here. I have a short gap in work whilst I wait on something, so here I am. ;)
Not sure where I am going with this. Some basic colour correction done as I overdid the oranges and red somewhat.

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Title: Re: Something about the red rock
Post by: mesocyclone on June 15, 2011, 01:03:14 PM
Wow! Beautiful!!
Redirect shader??  ;D
Title: Re: Something about the red rock
Post by: ajcgi on June 15, 2011, 01:09:21 PM
Cheers,
the sideways displacement elements were created with a power fractal going into the scale of a perlin 3D scalar, into a displacement shader set to displace lateral only.
Title: Re: Something about the red rock
Post by: inkydigit on June 16, 2011, 04:12:40 AM
very nice, maybe some sandy shaders and some rocks on the ground next?
Title: Re: Something about the red rock
Post by: ajcgi on June 16, 2011, 05:09:25 AM
Hmmm indeedy! Sands and substantial rocks. I may be able to add those today thanks to my gap in work seemingly increasing. On the plus side, I effectively got paid to toy about in Terragen again.  ;D
Title: Re: Something about the red rock
Post by: ajcgi on June 16, 2011, 01:43:26 PM
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Right I've added in some possibly over-subtle sand, mainly on the right, and loads of little stones. Will work on larger rocks later on I reckon. Perhaps a custom obj or two is in order. ;)
I've been told this looks like a close up on a lovely chocolate cake. Perhaps... perhaps that's what it is. ;)
Title: Re: Something about the red rock
Post by: ajcgi on June 17, 2011, 11:00:07 AM
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Ok, added some larger obj rocks and a planet far off. Thinking the hero rock in the foreground is needing some work though. It's a bit smooth and incongruent with the rest of the landscape.
Title: Re: Something about the red rock
Post by: Henry Blewer on June 17, 2011, 08:37:01 PM
Your hero rock is a bit too smooth. But it will fit when you get the displacements setup correctly. I don't know if the planet fits well; it sort of looks like a circle has been processed into the image.

You could use Intersect underlaying / displacement intersection to smooth the ridges out on the flat areas of the foreground.