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General => Terragen Discussion => Topic started by: dhavalmistry on April 05, 2007, 11:41:26 AM

Title: Planetary Rings/Discs
Post by: dhavalmistry on April 05, 2007, 11:41:26 AM
I just noticed something aboutthe discs....in order to render disc....your camera has to be above the disc plane or else it wont show up in render....I dont know if anybody notice it or not but can anybody confirm that for me please?
Title: Re: Planetary Rings/Discs
Post by: trailgirl on April 05, 2007, 11:58:10 AM
Yes, I noticed this when making ringed planets, I don't think it can be viewed edge-on -- it's like the disc has no height, but you can see it when the disc is tilted.
Title: Re: Planetary Rings/Discs
Post by: Will on April 05, 2007, 12:10:37 PM
yea the disks don't have depth I think.

Regards,

Will
Title: Re: Planetary Rings/Discs
Post by: dhavalmistry on April 05, 2007, 11:19:08 PM
you guys didnt get my point......here is the example....

one render is from above the disc plane, hence you can see the disc

and the other one is same planet just lowered the camera BELOW the disc plane. Result: no disc
Title: Re: Planetary Rings/Discs
Post by: sonshine777 on April 06, 2007, 02:11:11 AM
dhavalmistry,

I think I found a solution. I don't know why but if you change the axis which defaults to 1 on the"Y" axis to a -1 the disc is viewable from below.

Hope this helps
Title: Re: Planetary Rings/Discs
Post by: dhavalmistry on April 06, 2007, 12:07:54 PM
thanx man...it works.... ;D
Title: Re: Planetary Rings/Discs
Post by: sonshine777 on April 06, 2007, 12:10:11 PM
No problem. :)
Title: Re: Planetary Rings/Discs
Post by: DeathTwister on April 06, 2007, 02:38:10 PM
Nice workaround bro,

but it would be nice in the final version if they would add a width factor for the disk, and maybe be able to have it open as well in the center like Max allows you to do with a disk.  Just a thought /smiles.
DT ::)
Title: Re: Planetary Rings/Discs
Post by: sonshine777 on April 06, 2007, 02:44:17 PM
Or they could just add a cylinder object, with adjustable parameters. :)
Title: Re: Planetary Rings/Discs
Post by: DeathTwister on April 06, 2007, 03:05:27 PM
Yup yup that would do it /smiles.....
DT
Title: Re: Planetary Rings/Discs
Post by: DiscoBall on April 07, 2007, 09:01:51 PM
or...you could add your own object which was a planet with rings :P
Title: Re: Planetary Rings/Discs
Post by: dhavalmistry on April 07, 2007, 10:22:22 PM
or maybe you could just add an asteroid belt with all the customizable parameters as the disc (and some extra parameters for asteroid object)

now that tops all your ideas  ;D ;)
Title: Re: Planetary Rings/Discs
Post by: DiscoBall on April 07, 2007, 11:33:19 PM
You could draw it in Paint ;)

Title: Re: Planetary Rings/Discs
Post by: old_blaggard on April 07, 2007, 11:42:14 PM
Geez... that image just shows how far Terragen has to come to be able to compete with all the other software out there.
Title: Re: Planetary Rings/Discs
Post by: DiscoBall on April 08, 2007, 12:58:43 AM
yep, Terragen's really primitive, eh?

We should all move on to Paint. These Planetside developers need to learn a thing or two..from MS Paint of course  ;D
Title: Re: Planetary Rings/Discs
Post by: Oshyan on April 09, 2007, 04:36:54 PM
The disc rendering issue is probably related to the object normals. I'm not sure that they are 2-sided objects, which would explain it if they weren't.

The object primitives in TG2 are not meant to be extensive by any means. Where they serve the basic purposes of natural scene rendering they may be extended, but having a full suite of object primitives is most likely beyond the scope of what we'll be offering. An external modeling tool would handle those things much more effectively.

- Oshyan
Title: Re: Planetary Rings/Discs
Post by: littlecannon on April 24, 2007, 09:21:43 AM
Quote from: DiscoBall on April 07, 2007, 11:33:19 PM
You could draw it in Paint ;)



That nearly made me spit my shushi out..... Haha. ;D