its that time of the year again...
C&C welcome.
this is looking cool!!!
:)
working on a 2nd render with reflective shader ON, it gonna take a little bit longer, but hopefully it should be done by the time i get home from work.
looks great already and I think reflexion will make it even better. Now we just need subsurface scattering ;-)
i agree 100% with you.
Quote from: Walli on June 22, 2011, 03:18:40 PM
Now we just need subsurface scattering ;-)
in some earlier in un-posted versions i had some seagrass populations, i dont know if im going to use them later or not, depends on what render times i get.
Play with a Lambert shader and set the translucency tint to 5 or so, use existing color (make the color of the ice a somewhat shady blue-green). See what happens with your ice. That is how I made the Mars Dry ice, and it might have an interesting effect on your icebergs.
version 2 - with Ulco's Lambert shader advice.
C&C welcome.
currently rendering a version with a Medusa sea grass population
Love the translucent feel, its really good on the lower right side. Hue and sat are a bit harsh for me though.
Love the water too, I would say make it all more blue than green, but not so much that there is no green.
Great work
That surely helps a lot. Perhaps still some extra shine, locally? I really love the sinusoid soil. And I discovered your two seals!
and Crofts?
I really like the ice. Well done!
reason for the hue & saturat. harshness is probably because i saved the render as an Exr, and not one of the non-32bit formats.
i tried lowering the exposure, a bit but it still didn't do the trick.
with Medusa sea grass
-i dont like this one as much as the last one.
i plugged a default shader (for reflections) to the lambert shader node.
for some reason im not getting very good results with reflective shader,
longer render times too,
C&C welcome
Perhaps the Lambert and reflections don't go well together. Maybe this clip (default) is a better solution; try as a child, and check the insides for the camera settings.
This is looking really nice. You might want to bear in mind that there are generally two types of ice: old ice and new ice. The old ice is the shiny blue and the new ice whiter and more powdery. The new ice can form a thick layer on top of the old ice.
Also, World Machine has a very handy tool for adding snow on top of a heightfield based on snowfall deposition and other variables, which can also output a mask. It takes a bit of getting used to, but can enhance a scene of an ice sheet considerably.