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General => Image Sharing => Topic started by: ajcgi on June 29, 2011, 01:11:55 PM

Title: Woodland toyings
Post by: ajcgi on June 29, 2011, 01:11:55 PM
After a bit of toying about with walli's pine and fern, plus some fake stones etc.
Really needs a focal point.

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Title: Re: Woodland toyings
Post by: Walli on June 29, 2011, 02:04:26 PM
thats a good start. Probably some rolling hills in the back, a reddish/yellowish population of trees (only in some areas)...or a castle...or a river crossing through the land....
Title: Re: Woodland toyings
Post by: ajcgi on July 02, 2011, 02:05:46 PM
Went for a combo of things here. Moved Edinburgh castle onto a precarious hill, hills in the back.
I'm thinking of putting in individual brown trees rather than whole swathes of them. Either way that's something for another day.  [edit] Saying that just remembered the back population is a redder colour.
Kinda slammed this through photoshop at high speed. Stopped just short of lens flare.  ;D

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Title: Re: Woodland toyings
Post by: Henry Blewer on July 02, 2011, 02:09:17 PM
I like the atmosphere's look. The castle seems a little too small. Maybe a closer viewpoint would solve this. It looks like a good model. I would show it off.
Title: Re: Woodland toyings
Post by: ajcgi on July 02, 2011, 02:16:55 PM
Hmmm I'm wondering if I should just scale it up to be honest. Couldn't make my mind up earlier as to whether it was too small or too large etc so left it be.
Also, the model is a rather cunning vfx cheat.

It's a very low poly model, front faces only with a texture projected onto it from a photo taken at a similar angle. I've airbrushed much of the lighting out of the texture so that terragen does the lighting for me. The original photo of the castle has the sun the other side of frame see. ;) That way it's similar to matte painting with the advantage of 3d lighting.

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Title: Re: Woodland toyings
Post by: Oshyan on July 02, 2011, 02:25:49 PM
The effect is surprisingly given considering the limitations of the model. I would have also suggested maybe a different perspective, but given the model detail limitations, getting closer doesn't seem like the solution. I wonder if it wouldn't feel more like I was *in* the scene with a lower camera perspective? As it is it's an odd view to have, I think, unless the viewer happens to be on a tall-but-not-too-tall hill or rock without trees on or around it. Maybe catching the castle well framed through the trees with some more foreground interest would give the image a better balance. As it is there's an awful lot of featureless sky, I think.

All that being said all the elements look very good and realistic so I think it's just a matter of finding your camera framing now.

- Oshyan
Title: Re: Woodland toyings
Post by: ajcgi on July 02, 2011, 02:33:12 PM
I see what you're saying. Perhaps it sits badly as the camera itself is sitting awkardly. I'll have another tinker with it tomorrow I think.
Thanks guys!
Title: Re: Woodland toyings
Post by: freelancah on July 02, 2011, 03:25:19 PM
Thats pretty cool! Waiting forward for the upgrade =)
Title: Re: Woodland toyings
Post by: ajcgi on July 05, 2011, 10:23:17 AM
Ok, larger castle, lower viewpoint, grassy rocky bit in foreground, fake DOF.
I've taken out the strata shader on the hill now. It was bugging me a bit. Also altered the rock shading to match the castle's stone somewhat.
May need more detail on my castle model looking at it now, plus the AA is a bit low. I did it on 4 for the sake of speed, plus 0.5 detail.
Took 30something minutes to render on my ageing q6600.

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Title: Re: Woodland toyings
Post by: otakar on July 05, 2011, 10:57:09 AM
Nicely framed. The vegetation is a bit sparse, seems like a short couple of years after a forest fire. Good quality of the castle, fits the location now much better.
Title: Re: Woodland toyings
Post by: Tangled-Universe on July 05, 2011, 11:30:55 AM
That's cool work :) Nice castle and integration!
I agree the vegetation looks a bit sparse.
It could also do with a bit more optimizing on the shaders and rendersettings.

Looking forward to your next iteration!

Cheers,
Martin
Title: Re: Woodland toyings
Post by: ajcgi on July 05, 2011, 12:12:18 PM
Yeah bringing the camera down broke the illusion of dense forest. It's the same settings as before for the pine population, just a different seed. Will add in more vegetation both tree-scale and smaller.
Title: Re: Woodland toyings
Post by: Kadri on July 05, 2011, 12:41:16 PM

Looks very nice , Ajcgi !
Nıce to see that very good images can be made with such low poly objects :)
Title: Re: Woodland toyings
Post by: Henry Blewer on July 05, 2011, 02:21:38 PM
The castle looks very good. The DOF is well done. I think the tree population is fine. I would use more brush and add some flowers perhaps. Maybe some farms or a village.
Fortifications would not have forests nearby. They would want to see the enemy.
Title: Re: Woodland toyings
Post by: Oshyan on July 06, 2011, 01:37:55 AM
This is a much better camera perspective, definitely makes the whole scene more interesting. I agree about the sparse vegetation. Also not so sure about the DoF myself. But otherwise it's really nice looking.

- Oshyan
Title: Re: Woodland toyings
Post by: ajcgi on July 13, 2011, 12:56:10 PM
Ok, have now added a fair amount of vegetation. So much so I had to start switching things off that are no longer seen.  ;D I've ditched the DOF effect for now.

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Title: Re: Woodland toyings
Post by: freelancah on July 13, 2011, 12:57:06 PM
Very nice!
Title: Re: Woodland toyings
Post by: Henry Blewer on July 13, 2011, 05:02:07 PM
This has really become much better. I would try a large render with detail 0.5 and AA 4. This will be good enough to see if there is more to be tweaked without eyestrain.
Title: Re: Woodland toyings
Post by: ajcgi on July 14, 2011, 12:18:07 PM
Well after some higher resolution rendering I upped the ante on the tree bark texture which was somewhat dark for the situation, dimmed down the castle a bit considering it's mostly in shadow, and a few other bits and bobs.
Scaled it back down, to pass it through my photoshop file, cloned out a few stray branches and the like. Also brightened up the greenery as it was very dark.

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Title: Re: Woodland toyings
Post by: dandelO on July 14, 2011, 08:54:30 PM
I think you've really given Edinburgh Castle a much nicer setting than the current one we have in real life. i.e. I can't see one alcoholic, junky or even a single artsy-fartsy-jazz-dancing-juggler-poet in any of these shots! ;)

Nice model-from-photo job! :)
Title: Re: Woodland toyings
Post by: Henry Blewer on July 15, 2011, 01:17:21 AM
Quote from: dandelO on July 14, 2011, 08:54:30 PM
I think you've really given Edinburgh Castle a much nicer setting than the current one we have in real life. i.e. I can't see one alcoholic, junky or even a single artsy-fartsy-jazz-dancing-juggler-poet in any of these shots! ;)

Nice model-from-photo job! :)

That's what is missing. ??? You're right, all the travel shots I have seen of this castle has odd people doing odd things.
Title: Re: Woodland toyings
Post by: Oshyan on July 15, 2011, 07:23:26 PM
This is really looking great at this point. No real crits remaining from me. Very nice. :)

- Oshyan
Title: Re: Woodland toyings
Post by: ajcgi on July 20, 2011, 10:58:10 AM
Having looked at this again on a cheapy dell monitor at work the midtones seem slightly too bright. Anyone else think it looks a tad washed out in the foreground? Wondering if maybe my monitor at home is slightly over the top on gamma correction compared to this one here.
Title: Re: Woodland toyings
Post by: Kadri on July 20, 2011, 12:20:27 PM
Quote from: ajcgi on July 20, 2011, 10:58:10 AM
Having looked at this again on a cheapy dell monitor at work the midtones seem slightly too bright. Anyone else think it looks a tad washed out in the foreground? Wondering if maybe my monitor at home is slightly over the top on gamma correction compared to this one here.

It looks at my monitor the same as you said.
I don't like this in general , but sometimes if the image is a good one like here , it kind of gives it a little too much exposed photo look. :)
Title: Re: Woodland toyings
Post by: ajcgi on August 05, 2011, 01:33:48 PM
Here's a version with a slightly crushed look compared to before. Looks ok on this Dell at least lol.

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Title: Re: Woodland toyings
Post by: Henry Blewer on August 05, 2011, 01:47:44 PM
My Dell agrees. :D I agree with my Dell. ;) This has become a very cool project. Very nice work!
Title: Re: Woodland toyings
Post by: TheBadger on August 05, 2011, 03:39:09 PM
If you googled, house on a hill, and your image came up in the results, how many people would say, "Wait, thats not real?"
None, thats how many. 8)
Title: Re: Woodland toyings
Post by: ajcgi on August 06, 2011, 02:01:05 PM
Cheers for the comments. Just checked my colour settings here at home and both monitors had incorrect gamma setup. Now I've set these up better I can see the first image was way too light. Maybe Windows7 reset the calibration when I switched the monitors about not so long ago.  ???
Title: Re: Woodland toyings
Post by: AP on August 06, 2011, 04:31:27 PM
The vegetation from the distance looks photo real but up-close i can see the polygons. Add some displacement noise to the branches for that added touch then i think you can call this a done deal.