Planetside Software Forums

General => Image Sharing => Topic started by: Henry Blewer on July 01, 2011, 12:34:32 PM

Title: Objibwa Bluffs
Post by: Henry Blewer on July 01, 2011, 12:34:32 PM
I used some of the techniques I learned from John's (Schmeerlap) latest tutorial. Walli's grasses and Marc Gebhart's Wild Alspice bushes.

http://www.flickr.com/photos/njeneb/5891429056/sizes/o/in/photostream/
Title: Re: Objibwa Bluffs
Post by: Kadri on July 01, 2011, 12:44:44 PM

Nice render , Njeneb :)
I like the lighting ! The shadows does look a little to even to me ,maybe it is the Sun position?
I would crop the lower part. I like it more in wide screen.
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 01, 2011, 01:49:07 PM
I am going to add some more veggies. I also increased the environment light to match the adjusted image better. It will also be rendered larger; I know how some of you guys like large renders! ;D
Title: Re: Objibwa Bluffs
Post by: Tangled-Universe on July 01, 2011, 02:05:03 PM
Looks pretty sweet Henry...
I like big renders too ;D
But..., I think it would be nicer if you could render it with higher settings, or is it flicker compression going on?, instead of rendering it bigger?
The grasses and bushes look pretty noisy for instance.
What render settings do you generally use?

Besides a bit more size-variation I think it would also be nice to add a rotation on the x- or z-axis for the objects, because everything is standing straight up.
Title: Re: Objibwa Bluffs
Post by: Kadri on July 01, 2011, 02:11:04 PM
Quote from: njeneb on July 01, 2011, 01:49:07 PM
...It will also be rendered larger; I know how some of you guys like large renders! ;D

;D
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 01, 2011, 06:19:02 PM
I'll give the rotation a try. This is a tweaked version and jpeg'd at 20 compression. Flickr probably added more...
The sharpen effect of Corel Paint X2 is a bit noisy. Should not need tweaking on the final render.

This has render detail 0.725, AA 8, and Narrow-Cubic pixel-filter.
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 02, 2011, 12:02:37 PM
I need some tufts of grass. The individual grass blades look good, but some denser growth would help. I'll try Mr. Lamppost's. 
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 03, 2011, 03:13:07 PM
Okay, here's the final render. I added one of Mr. Lamppost's grass patches. I adjusted the brightness/contrast and lowered the saturation. The Grass patch render very bright and saturated; which is why I rendered it with lower light settings.
Title: Re: Objibwa Bluffs
Post by: freelancah on July 03, 2011, 03:27:56 PM
Very nice work!
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 03, 2011, 03:30:42 PM
I like the last render also. Something seems to have clicked recently. Too bad about Flickr....
Title: Re: Objibwa Bluffs
Post by: Tangled-Universe on July 03, 2011, 03:45:53 PM
Quote from: njeneb on July 03, 2011, 03:30:42 PM
I like the last render also. Something seems to have clicked recently. Too bad about Flickr....

Exactly, now you've posted your work itself here instead of flickr I can clearly see it wasn't doing any good.

Nice improvement by the way. You might consider reducing saturation a bit on those grasspatches.
If they are not using a parts-shader you can connect a "adjust saturation colour" function node in between the multishader- and objectnode.
Plug the multishader into the left port and plug a "constant colour" to the right port.
Constant colour = 1 = saturated
Constant colour = 0 = desaturated
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 03, 2011, 04:40:14 PM
Thanks for the advise Martin. I am going to look for a better image sharing site. Flickr is optimized for cameras, not rendered images. Deviant is better, but I really hate the interface...
Title: Re: Objibwa Bluffs
Post by: Dune on July 04, 2011, 01:22:16 AM
Nice landscape, Henry. I like the whitish 'outcrop'. Only I would make the grass denser, and/or more patched, which is easy to do. Now, it is just as if you have sown a bit sparingly.
Title: Re: Objibwa Bluffs
Post by: Henry Blewer on July 04, 2011, 08:12:44 AM
I was trying for areas of lush grass where the ground had more soil and moisture. I used the dry grass for areas where the soil was more stoney (I used a power fractal, billows noise for the stones) Mr. Lamppost's grass patches sort of blended the two areas together; I think it looks better this way.
Title: Re: Objibwa Bluffs
Post by: Matt on July 04, 2011, 10:47:58 AM
Quote from: Tangled-Universe on July 03, 2011, 03:45:53 PM
If they are not using a parts-shader you can connect a "adjust saturation colour" function node in between the multishader- and objectnode.

You can do the same thing if there is a Parts Shader.
Title: Re: Objibwa Bluffs
Post by: Tangled-Universe on July 04, 2011, 12:40:28 PM
Quote from: Matt on July 04, 2011, 10:47:58 AM
Quote from: Tangled-Universe on July 03, 2011, 03:45:53 PM
If they are not using a parts-shader you can connect a "adjust saturation colour" function node in between the multishader- and objectnode.

You can do the same thing if there is a Parts Shader.

If I connect it the same way then my object turns black.
If I'm correct someone else mentioned that also, quite recently.
Title: Re: Objibwa Bluffs
Post by: jamfull on July 05, 2011, 05:47:53 PM
I found it worked if used on an object with a multi shader, but could not get it to work with a parts shader for some reason.
http://forums.planetside.co.uk/index.php?topic=12331.0 (http://forums.planetside.co.uk/index.php?topic=12331.0)

James
Title: Re: Objibwa Bluffs
Post by: Tangled-Universe on July 06, 2011, 01:35:03 AM
Exactly.
Title: Re: Objibwa Bluffs
Post by: Dune on July 06, 2011, 02:29:34 AM
Just theoretically, never tried it, but what about a surface shader under the default, no color, then a adjust saturation colour as a child. Something like that works in normal links with a colour adjust shader...