A study combining Schmeerlap's Tower Tutorial and RArcher's fake subsurface scattering.
That's a planet object on the left using a water shader with very high volume 1 density for the fake sss.
The imported objects didn't respond in the same way,
to using that water shader/fake sss method even with ray tracing objects turned off.
They use a Lambert shader followed with a reflective
shader set for transparency.
The transparency tint is set to the complement of the desired color on the object. In this case the tint is set to a blue.
Quote from: fleetwood on July 03, 2011, 05:54:53 PM
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That's a planet object on the left using a water shader with very high volume 1 density for the fake sss.
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I like the fake sss!
Looks really nice on the planet object. I wonder if only using the default, or Lambert, shader translucency followed by reflection would be just as good as using the render-heavy water shader transparency for a fake sss effect? I've found some very nice results by just applying 10's or even 100's as the translucency value.
Regardless, the planet object looks great! Edible, even. :)
Amethyst (? I'm not up on gem stones much) or amber. Very bizarre and cool looking.
Quote from: fleetwood on July 03, 2011, 05:54:53 PM
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The imported objects didn't respond in the same way,
to using that water shader/fake sss method even with ray tracing objects turned off.
...
Did you tried that water shader/fake sss method on a more basic object ?.
The ones we see here do look very high poly and in some places ripped apart!
Not sure if they are so or if TG2 did break them !
Maybe the high poly count (if they are so of course ) does break the shader too much or something in this way?
Did you tried to smooth the objects (in TG2 or in Poseray etc. )?
Just curious because i liked the shader very much , Fleetwood :)
Thanks, all, for the additional ideas. Have to try much higher translucence values in the lambert. For this render it was at 1.8.
And , yes , the model, made in Xenodream, is convoluted and ragged to begin with.
Should try some simpler model, the current one is 66 meg file size , Poseray shows it at 900,000 faces and I did not smooth it except initially in Xenodream.
The water shader does get very slow on even the one planet object, let alone the imports.
looks like the apricot dancer is about to punch the planet object... :D
Delicious render fleetwood. :) yummy
Dali!